1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
|
/*
* tkWin3d.c --
*
* This file contains the platform specific routines for
* drawing 3d borders in the Windows 95 style.
*
* Copyright (c) 1996 by Sun Microsystems, Inc.
*
* See the file "license.terms" for information on usage and redistribution
* of this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
* RCS: @(#) $Id: tkWin3d.c,v 1.2 1998/09/14 18:23:59 stanton Exp $
*/
#include <tk3d.h>
#include <tkWinInt.h>
/*
* This structure is used to keep track of the extra colors used by
* Windows 3d borders.
*/
typedef struct {
TkBorder info;
XColor *light2ColorPtr; /* System3dLight */
XColor *dark2ColorPtr; /* System3dDarkShadow */
} WinBorder;
/*
*----------------------------------------------------------------------
*
* TkpGetBorder --
*
* This function allocates a new TkBorder structure.
*
* Results:
* Returns a newly allocated TkBorder.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
TkBorder *
TkpGetBorder()
{
WinBorder *borderPtr = (WinBorder *) ckalloc(sizeof(WinBorder));
borderPtr->light2ColorPtr = NULL;
borderPtr->dark2ColorPtr = NULL;
return (TkBorder *) borderPtr;
}
/*
*----------------------------------------------------------------------
*
* TkpFreeBorder --
*
* This function frees any colors allocated by the platform
* specific part of this module.
*
* Results:
* None.
*
* Side effects:
* May deallocate some colors.
*
*----------------------------------------------------------------------
*/
void
TkpFreeBorder(borderPtr)
TkBorder *borderPtr;
{
WinBorder *winBorderPtr = (WinBorder *) borderPtr;
if (winBorderPtr->light2ColorPtr) {
Tk_FreeColor(winBorderPtr->light2ColorPtr);
}
if (winBorderPtr->dark2ColorPtr) {
Tk_FreeColor(winBorderPtr->dark2ColorPtr);
}
}
/*
*--------------------------------------------------------------
*
* Tk_3DVerticalBevel --
*
* This procedure draws a vertical bevel along one side of
* an object. The bevel is always rectangular in shape:
* |||
* |||
* |||
* |||
* |||
* |||
* An appropriate shadow color is chosen for the bevel based
* on the leftBevel and relief arguments. Normally this
* procedure is called first, then Tk_3DHorizontalBevel is
* called next to draw neat corners.
*
* Results:
* None.
*
* Side effects:
* Graphics are drawn in drawable.
*
*--------------------------------------------------------------
*/
void
Tk_3DVerticalBevel(tkwin, drawable, border, x, y, width, height,
leftBevel, relief)
Tk_Window tkwin; /* Window for which border was allocated. */
Drawable drawable; /* X window or pixmap in which to draw. */
Tk_3DBorder border; /* Token for border to draw. */
int x, y, width, height; /* Area of vertical bevel. */
int leftBevel; /* Non-zero means this bevel forms the
* left side of the object; 0 means it
* forms the right side. */
int relief; /* Kind of bevel to draw. For example,
* TK_RELIEF_RAISED means interior of
* object should appear higher than
* exterior. */
{
TkBorder *borderPtr = (TkBorder *) border;
int left, right;
Display *display = Tk_Display(tkwin);
TkWinDCState state;
HDC dc = TkWinGetDrawableDC(display, drawable, &state);
int half;
if ((borderPtr->lightGC == None) && (relief != TK_RELIEF_FLAT)) {
TkpGetShadows(borderPtr, tkwin);
}
switch (relief) {
case TK_RELIEF_RAISED:
left = (leftBevel)
? borderPtr->lightGC->foreground
: borderPtr->darkGC->foreground;
right = (leftBevel)
? ((WinBorder *)borderPtr)->light2ColorPtr->pixel
: ((WinBorder *)borderPtr)->dark2ColorPtr->pixel;
break;
case TK_RELIEF_SUNKEN:
left = (leftBevel)
? ((WinBorder *)borderPtr)->dark2ColorPtr->pixel
: ((WinBorder *)borderPtr)->light2ColorPtr->pixel;
right = (leftBevel)
? borderPtr->darkGC->foreground
: borderPtr->lightGC->foreground;
break;
case TK_RELIEF_RIDGE:
left = borderPtr->lightGC->foreground;
right = borderPtr->darkGC->foreground;
break;
case TK_RELIEF_GROOVE:
left = borderPtr->darkGC->foreground;
right = borderPtr->lightGC->foreground;
break;
case TK_RELIEF_FLAT:
left = right = borderPtr->bgGC->foreground;
break;
case TK_RELIEF_SOLID:
left = right = RGB(0,0,0);
break;
}
half = width/2;
if (leftBevel && (width & 1)) {
half++;
}
TkWinFillRect(dc, x, y, half, height, left);
TkWinFillRect(dc, x+half, y, width-half, height, right);
TkWinReleaseDrawableDC(drawable, dc, &state);
}
/*
*--------------------------------------------------------------
*
* Tk_3DHorizontalBevel --
*
* This procedure draws a horizontal bevel along one side of
* an object. The bevel has mitered corners (depending on
* leftIn and rightIn arguments).
*
* Results:
* None.
*
* Side effects:
* None.
*
*--------------------------------------------------------------
*/
void
Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, height,
leftIn, rightIn, topBevel, relief)
Tk_Window tkwin; /* Window for which border was allocated. */
Drawable drawable; /* X window or pixmap in which to draw. */
Tk_3DBorder border; /* Token for border to draw. */
int x, y, width, height; /* Bounding box of area of bevel. Height
* gives width of border. */
int leftIn, rightIn; /* Describes whether the left and right
* edges of the bevel angle in or out as
* they go down. For example, if "leftIn"
* is true, the left side of the bevel
* looks like this:
* ___________
* __________
* _________
* ________
*/
int topBevel; /* Non-zero means this bevel forms the
* top side of the object; 0 means it
* forms the bottom side. */
int relief; /* Kind of bevel to draw. For example,
* TK_RELIEF_RAISED means interior of
* object should appear higher than
* exterior. */
{
TkBorder *borderPtr = (TkBorder *) border;
Display *display = Tk_Display(tkwin);
int bottom, halfway, x1, x2, x1Delta, x2Delta;
TkWinDCState state;
HDC dc = TkWinGetDrawableDC(display, drawable, &state);
int topColor, bottomColor;
if ((borderPtr->lightGC == None) && (relief != TK_RELIEF_FLAT)) {
TkpGetShadows(borderPtr, tkwin);
}
/*
* Compute a GC for the top half of the bevel and a GC for the
* bottom half (they're the same in many cases).
*/
switch (relief) {
case TK_RELIEF_RAISED:
topColor = (topBevel)
? borderPtr->lightGC->foreground
: borderPtr->darkGC->foreground;
bottomColor = (topBevel)
? ((WinBorder *)borderPtr)->light2ColorPtr->pixel
: ((WinBorder *)borderPtr)->dark2ColorPtr->pixel;
break;
case TK_RELIEF_SUNKEN:
topColor = (topBevel)
? ((WinBorder *)borderPtr)->dark2ColorPtr->pixel
: ((WinBorder *)borderPtr)->light2ColorPtr->pixel;
bottomColor = (topBevel)
? borderPtr->darkGC->foreground
: borderPtr->lightGC->foreground;
break;
case TK_RELIEF_RIDGE:
topColor = borderPtr->lightGC->foreground;
bottomColor = borderPtr->darkGC->foreground;
break;
case TK_RELIEF_GROOVE:
topColor = borderPtr->darkGC->foreground;
bottomColor = borderPtr->lightGC->foreground;
break;
case TK_RELIEF_FLAT:
topColor = bottomColor = borderPtr->bgGC->foreground;
break;
case TK_RELIEF_SOLID:
topColor = bottomColor = RGB(0,0,0);
}
/*
* Compute various other geometry-related stuff.
*/
if (leftIn) {
x1 = x+1;
} else {
x1 = x+height-1;
}
x2 = x+width;
if (rightIn) {
x2--;
} else {
x2 -= height;
}
x1Delta = (leftIn) ? 1 : -1;
x2Delta = (rightIn) ? -1 : 1;
halfway = y + height/2;
if (topBevel && (height & 1)) {
halfway++;
}
bottom = y + height;
/*
* Draw one line for each y-coordinate covered by the bevel.
*/
for ( ; y < bottom; y++) {
/*
* In some weird cases (such as large border widths for skinny
* rectangles) x1 can be >= x2. Don't draw the lines
* in these cases.
*/
if (x1 < x2) {
TkWinFillRect(dc, x1, y, x2-x1, 1,
(y < halfway) ? topColor : bottomColor);
}
x1 += x1Delta;
x2 += x2Delta;
}
TkWinReleaseDrawableDC(drawable, dc, &state);
}
/*
*----------------------------------------------------------------------
*
* TkpGetShadows --
*
* This procedure computes the shadow colors for a 3-D border
* and fills in the corresponding fields of the Border structure.
* It's called lazily, so that the colors aren't allocated until
* something is actually drawn with them. That way, if a border
* is only used for flat backgrounds the shadow colors will
* never be allocated.
*
* Results:
* None.
*
* Side effects:
* The lightGC and darkGC fields in borderPtr get filled in,
* if they weren't already.
*
*----------------------------------------------------------------------
*/
void
TkpGetShadows(borderPtr, tkwin)
TkBorder *borderPtr; /* Information about border. */
Tk_Window tkwin; /* Window where border will be used for
* drawing. */
{
XColor lightColor, darkColor;
int tmp1, tmp2;
XGCValues gcValues;
if (borderPtr->lightGC != None) {
return;
}
/*
* Handle the special case of the default system colors.
*/
if ((TkWinIndexOfColor(borderPtr->bgColorPtr) == COLOR_3DFACE)
|| (TkWinIndexOfColor(borderPtr->bgColorPtr) == COLOR_WINDOW)) {
borderPtr->darkColorPtr = Tk_GetColor(NULL, tkwin,
Tk_GetUid("SystemButtonShadow"));
gcValues.foreground = borderPtr->darkColorPtr->pixel;
borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
borderPtr->lightColorPtr = Tk_GetColor(NULL, tkwin,
Tk_GetUid("SystemButtonHighlight"));
gcValues.foreground = borderPtr->lightColorPtr->pixel;
borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
((WinBorder*)borderPtr)->dark2ColorPtr = Tk_GetColor(NULL, tkwin,
Tk_GetUid("System3dDarkShadow"));
((WinBorder*)borderPtr)->light2ColorPtr = Tk_GetColor(NULL, tkwin,
Tk_GetUid("System3dLight"));
return;
} else {
darkColor.red = 0;
darkColor.green = 0;
darkColor.blue = 0;
((WinBorder*)borderPtr)->dark2ColorPtr = Tk_GetColorByValue(tkwin,
&darkColor);
lightColor = *(borderPtr->bgColorPtr);
((WinBorder*)borderPtr)->light2ColorPtr = Tk_GetColorByValue(tkwin,
&lightColor);
}
/*
* First, handle the case of a color display with lots of colors.
* The shadow colors get computed using whichever formula results
* in the greatest change in color:
* 1. Lighter shadow is half-way to white, darker shadow is half
* way to dark.
* 2. Lighter shadow is 40% brighter than background, darker shadow
* is 40% darker than background.
*/
if (Tk_Depth(tkwin) >= 6) {
/*
* This is a color display with lots of colors. For the dark
* shadow, cut 40% from each of the background color components.
* For the light shadow, boost each component by 40% or half-way
* to white, whichever is greater (the first approach works
* better for unsaturated colors, the second for saturated ones).
*/
darkColor.red = (60 * (int) borderPtr->bgColorPtr->red)/100;
darkColor.green = (60 * (int) borderPtr->bgColorPtr->green)/100;
darkColor.blue = (60 * (int) borderPtr->bgColorPtr->blue)/100;
borderPtr->darkColorPtr = Tk_GetColorByValue(tkwin, &darkColor);
gcValues.foreground = borderPtr->darkColorPtr->pixel;
borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
/*
* Compute the colors using integers, not using lightColor.red
* etc.: these are shorts and may have problems with integer
* overflow.
*/
tmp1 = (14 * (int) borderPtr->bgColorPtr->red)/10;
if (tmp1 > MAX_INTENSITY) {
tmp1 = MAX_INTENSITY;
}
tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->red)/2;
lightColor.red = (tmp1 > tmp2) ? tmp1 : tmp2;
tmp1 = (14 * (int) borderPtr->bgColorPtr->green)/10;
if (tmp1 > MAX_INTENSITY) {
tmp1 = MAX_INTENSITY;
}
tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->green)/2;
lightColor.green = (tmp1 > tmp2) ? tmp1 : tmp2;
tmp1 = (14 * (int) borderPtr->bgColorPtr->blue)/10;
if (tmp1 > MAX_INTENSITY) {
tmp1 = MAX_INTENSITY;
}
tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->blue)/2;
lightColor.blue = (tmp1 > tmp2) ? tmp1 : tmp2;
borderPtr->lightColorPtr = Tk_GetColorByValue(tkwin, &lightColor);
gcValues.foreground = borderPtr->lightColorPtr->pixel;
borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
return;
}
if (borderPtr->shadow == None) {
borderPtr->shadow = Tk_GetBitmap((Tcl_Interp *) NULL, tkwin,
Tk_GetUid("gray50"));
if (borderPtr->shadow == None) {
panic("TkpGetShadows couldn't allocate bitmap for border");
}
}
if (borderPtr->visual->map_entries > 2) {
/*
* This isn't a monochrome display, but the colormap either
* ran out of entries or didn't have very many to begin with.
* Generate the light shadows with a white stipple and the
* dark shadows with a black stipple.
*/
gcValues.foreground = borderPtr->bgColorPtr->pixel;
gcValues.background = BlackPixelOfScreen(borderPtr->screen);
gcValues.stipple = borderPtr->shadow;
gcValues.fill_style = FillOpaqueStippled;
borderPtr->darkGC = Tk_GetGC(tkwin,
GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
gcValues.foreground = WhitePixelOfScreen(borderPtr->screen);
gcValues.background = borderPtr->bgColorPtr->pixel;
borderPtr->lightGC = Tk_GetGC(tkwin,
GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
return;
}
/*
* This is just a measly monochrome display, hardly even worth its
* existence on this earth. Make one shadow a 50% stipple and the
* other the opposite of the background.
*/
gcValues.foreground = WhitePixelOfScreen(borderPtr->screen);
gcValues.background = BlackPixelOfScreen(borderPtr->screen);
gcValues.stipple = borderPtr->shadow;
gcValues.fill_style = FillOpaqueStippled;
borderPtr->lightGC = Tk_GetGC(tkwin,
GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
if (borderPtr->bgColorPtr->pixel
== WhitePixelOfScreen(borderPtr->screen)) {
gcValues.foreground = BlackPixelOfScreen(borderPtr->screen);
borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
} else {
borderPtr->darkGC = borderPtr->lightGC;
borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
}
}
/*
*----------------------------------------------------------------------
*
* TkWinGetBorderPixels --
*
* This routine returns the 5 COLORREFs used to draw a given
* 3d border.
*
* Results:
* Returns the colors in the specified array.
*
* Side effects:
* May cause the remaining colors to be allocated.
*
*----------------------------------------------------------------------
*/
COLORREF
TkWinGetBorderPixels(tkwin, border, which)
Tk_Window tkwin;
Tk_3DBorder border;
int which; /* One of TK_3D_FLAT_GC, TK_3D_LIGHT_GC,
* TK_3D_DARK_GC, TK_3D_LIGHT2, TK_3D_DARK2 */
{
WinBorder *borderPtr = (WinBorder *) border;
if (borderPtr->info.lightGC == None) {
TkpGetShadows(&borderPtr->info, tkwin);
}
switch (which) {
case TK_3D_FLAT_GC:
return borderPtr->info.bgColorPtr->pixel;
case TK_3D_LIGHT_GC:
if (borderPtr->info.lightColorPtr == NULL) {
return WhitePixelOfScreen(borderPtr->info.screen);
}
return borderPtr->info.lightColorPtr->pixel;
case TK_3D_DARK_GC:
if (borderPtr->info.darkColorPtr == NULL) {
return BlackPixelOfScreen(borderPtr->info.screen);
}
return borderPtr->info.darkColorPtr->pixel;
case TK_3D_LIGHT2:
return borderPtr->light2ColorPtr->pixel;
case TK_3D_DARK2:
return borderPtr->dark2ColorPtr->pixel;
}
return 0;
}
|