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|
/*
* tkWinKey.c --
*
* This file contains X emulation routines for keyboard related
* functions.
*
* Copyright (c) 1995 Sun Microsystems, Inc.
*
* See the file "license.terms" for information on usage and redistribution of
* this file, and for a DISCLAIMER OF ALL WARRANTIES.
*/
#include "tkWinInt.h"
/*
* The keymap table holds mappings of Windows keycodes to X keysyms. If
* Windows ever comes along and changes the value of their keycodes, this will
* break all kinds of things. However, this table lookup is much faster than
* the alternative, in which we walked a list of keycodes looking for a match.
* Since this lookup is performed for every Windows keypress event, it seems
* like a worthwhile improvement to use the table.
*/
#define MAX_KEYCODE 179 /* VK_MEDIA_PLAY_PAUSE is the last entry in our table below */
/* cf. https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx */
static KeySym keymap[] = {
NoSymbol, NoSymbol, NoSymbol, XK_Cancel, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, XK_BackSpace, XK_Tab,
NoSymbol, NoSymbol, XK_Clear, XK_Return, NoSymbol,
NoSymbol, XK_Shift_L, XK_Control_L, XK_Alt_L, XK_Pause,
XK_Caps_Lock, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, XK_Escape, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, XK_space, XK_Prior, XK_Next,
XK_End, XK_Home, XK_Left, XK_Up, XK_Right,
XK_Down, XK_Select, XK_Print, XK_Execute, NoSymbol,
XK_Insert, XK_Delete, XK_Help, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, XK_Win_L, XK_Win_R, XK_App, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, XK_F1, XK_F2, XK_F3,
XK_F4, XK_F5, XK_F6, XK_F7, XK_F8,
XK_F9, XK_F10, XK_F11, XK_F12, XK_F13,
XK_F14, XK_F15, XK_F16, XK_F17, XK_F18,
XK_F19, XK_F20, XK_F21, XK_F22, XK_F23,
XK_F24, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, NoSymbol, XK_Num_Lock,
XK_Scroll_Lock, NoSymbol, NoSymbol, NoSymbol, NoSymbol,
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, /*150 0x96*/
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, /*155 0x9b*/
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, /*160 0xa0*/
NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, /*165 0xa5*/
NoSymbol, NoSymbol, NoSymbol, XK_XF86AudioMute, XK_XF86AudioLowerVolume, /*170 0xaa*/
XK_XF86AudioRaiseVolume, XK_XF86AudioNext, XK_XF86AudioPrev, XK_XF86AudioStop, XK_XF86AudioPlay /*175 0xaf*/
};
/*
* Prototypes for local functions defined in this file:
*/
static KeySym KeycodeToKeysym(unsigned int keycode,
int state, int noascii);
/*
*----------------------------------------------------------------------
*
* TkpGetString --
*
* Retrieve the UTF string equivalent for the given keyboard event.
*
* Results:
* Returns the UTF string.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
char *
TkpGetString(
TkWindow *winPtr, /* Window where event occurred: needed to get
* input context. */
XEvent *eventPtr, /* X keyboard event. */
Tcl_DString *dsPtr) /* Uninitialized or empty string to hold
* result. */
{
XKeyEvent *keyEv = &eventPtr->xkey;
Tcl_DStringInit(dsPtr);
if (keyEv->send_event == -1) {
if (keyEv->nbytes > 0) {
Tcl_ExternalToUtfDString(TkWinGetKeyInputEncoding(),
keyEv->trans_chars, keyEv->nbytes, dsPtr);
}
} else if (keyEv->send_event == -2) {
/*
* Special case for win2000 multi-lingal IME input. xkey.trans_chars[]
* already contains a UNICODE char.
*/
int unichar;
char buf[TCL_UTF_MAX];
int len;
unichar = keyEv->trans_chars[1] & 0xff;
unichar <<= 8;
unichar |= keyEv->trans_chars[0] & 0xff;
len = Tcl_UniCharToUtf((Tcl_UniChar) unichar, buf);
Tcl_DStringAppend(dsPtr, buf, len);
} else if (keyEv->send_event == -3) {
/*
* Special case for WM_UNICHAR. xkey.trans_chars[] already contains a
* UTF-8 char.
*/
Tcl_DStringAppend(dsPtr, keyEv->trans_chars, keyEv->nbytes);
} else {
/*
* This is an event generated from generic code. It has no nchars or
* trans_chars members.
*/
KeySym keysym = KeycodeToKeysym(keyEv->keycode, keyEv->state, 0);
if (((keysym != NoSymbol) && (keysym > 0) && (keysym < 256))
|| (keysym == XK_Return) || (keysym == XK_Tab)) {
char buf[TCL_UTF_MAX];
int len;
len = Tcl_UniCharToUtf((Tcl_UniChar) (keysym & 255), buf);
Tcl_DStringAppend(dsPtr, buf, len);
}
}
return Tcl_DStringValue(dsPtr);
}
/*
*----------------------------------------------------------------------
*
* XKeycodeToKeysym --
*
* Translate from a system-dependent keycode to a system-independent
* keysym.
*
* Results:
* Returns the translated keysym, or NoSymbol on failure.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
KeySym
XKeycodeToKeysym(
Display *display,
unsigned int keycode,
int index)
{
int state = 0;
if (index & 0x01) {
state |= ShiftMask;
}
return KeycodeToKeysym(keycode, state, 0);
}
/*
*----------------------------------------------------------------------
*
* KeycodeToKeysym --
*
* Translate from a system-dependent keycode to a system-independent
* keysym.
*
* Results:
* Returns the translated keysym, or NoSymbol on failure.
*
* Side effects:
* It may affect the internal state of the keyboard, such as remembered
* dead key or lock indicator lamps.
*
*----------------------------------------------------------------------
*/
static KeySym
KeycodeToKeysym(
unsigned int keycode,
int state,
int noascii)
{
BYTE keys[256];
int result, deadkey, shift;
char buf[4];
unsigned int scancode = MapVirtualKey(keycode, 0);
/*
* Do not run keycodes of lock keys through ToAscii(). One of ToAscii()'s
* side effects is to handle the lights on the keyboard, and we don't want
* to mess that up.
*/
if (noascii || keycode == VK_CAPITAL || keycode == VK_SCROLL ||
keycode == VK_NUMLOCK) {
goto skipToAscii;
}
/*
* Use MapVirtualKey() to detect some dead keys.
*/
if (MapVirtualKey(keycode, 2) > 0x7fffUL) {
return XK_Multi_key;
}
/*
* Set up a keyboard with correct modifiers
*/
memset(keys, 0, 256);
if (state & ShiftMask) {
keys[VK_SHIFT] = 0x80;
}
if (state & ControlMask) {
keys[VK_CONTROL] = 0x80;
}
if (state & Mod2Mask) {
keys[VK_MENU] = 0x80;
}
/*
* Make sure all lock button info is correct so we don't mess up the
* lights.
*/
if (state & LockMask) {
keys[VK_CAPITAL] = 1;
}
if (state & Mod3Mask) {
keys[VK_SCROLL] = 1;
}
if (state & Mod1Mask) {
keys[VK_NUMLOCK] = 1;
}
result = ToAscii(keycode, scancode, keys, (LPWORD) buf, 0);
if (result < 0) {
/*
* Win95/98: This was a dead char, which is now remembered by the
* keyboard. Call ToAscii() again to forget it.
* WinNT: This was a dead char, overwriting any previously remembered
* key. Calling ToAscii() again does not affect anything.
*/
ToAscii(keycode, scancode, keys, (LPWORD) buf, 0);
return XK_Multi_key;
}
if (result == 2) {
/*
* This was a dead char, and there were one previously remembered by
* the keyboard. Call ToAscii() again with proper parameters to
* restore it.
*
* Get information about the old char
*/
deadkey = VkKeyScan(buf[0]);
shift = deadkey >> 8;
deadkey &= 255;
scancode = MapVirtualKey(deadkey, 0);
/*
* Set up a keyboard with proper modifier keys
*/
memset(keys, 0, 256);
if (shift & 1) {
keys[VK_SHIFT] = 0x80;
}
if (shift & 2) {
keys[VK_CONTROL] = 0x80;
}
if (shift & 4) {
keys[VK_MENU] = 0x80;
}
ToAscii(deadkey, scancode, keys, (LPWORD) buf, 0);
return XK_Multi_key;
}
/*
* Keycode mapped to a valid Latin-1 character. Since the keysyms for
* alphanumeric characters map onto Latin-1, we just return it.
*
* We treat 0x7F as a special case mostly for backwards compatibility. In
* versions of Tk<=8.2, Control-Backspace returned "XK_BackSpace" as the X
* Keysym. This was due to the fact that we did not initialize the keys
* array properly when we passed it to ToAscii, above. We had previously
* not been setting the state bit for the Control key. When we fixed that,
* we found that Control-Backspace on Windows is interpreted as ASCII-127
* (0x7F), which corresponds to the Delete key.
*
* Upon discovering this, we realized we had two choices: return XK_Delete
* or return XK_BackSpace. If we returned XK_Delete, that could be
* considered "more correct" (although the correctness would be dependant
* on whether you believe that ToAscii is doing the right thing in that
* case); however, this would break backwards compatibility, and worse, it
* would limit application programmers; they would effectively be unable
* to bind to <Control-Backspace> on Windows. We therefore chose instead
* to return XK_BackSpace (handled here by letting the code "fall-through"
* to the return statement below, which works because the keycode for this
* event is VK_BACKSPACE, and the keymap table maps that keycode to
* XK_BackSpace).
*/
if (result == 1 && UCHAR(buf[0]) >= 0x20 && UCHAR(buf[0]) != 0x7F) {
return (KeySym) UCHAR(buf[0]);
}
/*
* Keycode is a non-alphanumeric key, so we have to do the lookup.
*/
skipToAscii:
if (keycode > MAX_KEYCODE) {
return NoSymbol;
}
switch (keycode) {
/*
* Windows only gives us an undifferentiated VK_CONTROL code (for
* example) when either Control key is pressed. To distinguish between
* left and right, we have to query the state of one of the two to
* determine which was actually pressed. So if the keycode indicates
* Control, Shift, or Menu (the key that everybody else calls Alt), do
* this extra test. If the right-side key was pressed, return the
* appropriate keycode. Otherwise, we fall through and rely on the
* keymap table to hold the correct keysym value.
*/
case VK_CONTROL:
if (GetKeyState(VK_RCONTROL) & 0x80) {
return XK_Control_R;
}
break;
case VK_SHIFT:
if (GetKeyState(VK_RSHIFT) & 0x80) {
return XK_Shift_R;
}
break;
case VK_MENU:
if (GetKeyState(VK_RMENU) & 0x80) {
return XK_Alt_R;
}
break;
}
return keymap[keycode];
}
/*
*----------------------------------------------------------------------
*
* TkpGetKeySym --
*
* Given an X KeyPress or KeyRelease event, map the keycode in the event
* into a KeySym.
*
* Results:
* The return value is the KeySym corresponding to eventPtr, or NoSymbol
* if no matching Keysym could be found.
*
* Side effects:
* In the first call for a given display, keycode-to-KeySym maps get
* loaded.
*
*----------------------------------------------------------------------
*/
KeySym
TkpGetKeySym(
TkDisplay *dispPtr, /* Display in which to map keycode. */
XEvent *eventPtr) /* Description of X event. */
{
KeySym sym;
int state = eventPtr->xkey.state;
/*
* Refresh the mapping information if it's stale
*/
if (dispPtr->bindInfoStale) {
TkpInitKeymapInfo(dispPtr);
}
sym = KeycodeToKeysym(eventPtr->xkey.keycode, state, 0);
/*
* Special handling: if this is a ctrl-alt or shifted key, and there is no
* keysym defined, try without the modifiers.
*/
if ((sym == NoSymbol) && ((state & ControlMask) || (state & Mod2Mask))) {
state &= ~(ControlMask | Mod2Mask);
sym = KeycodeToKeysym(eventPtr->xkey.keycode, state, 0);
}
if ((sym == NoSymbol) && (state & ShiftMask)) {
state &= ~ShiftMask;
sym = KeycodeToKeysym(eventPtr->xkey.keycode, state, 0);
}
return sym;
}
/*
*--------------------------------------------------------------
*
* TkpInitKeymapInfo --
*
* This function is invoked to scan keymap information to recompute stuff
* that's important for binding, such as the modifier key (if any) that
* corresponds to "mode switch".
*
* Results:
* None.
*
* Side effects:
* Keymap-related information in dispPtr is updated.
*
*--------------------------------------------------------------
*/
void
TkpInitKeymapInfo(
TkDisplay *dispPtr) /* Display for which to recompute keymap
* information. */
{
XModifierKeymap *modMapPtr;
KeyCode *codePtr;
KeySym keysym;
int count, i, j, max, arraySize;
#define KEYCODE_ARRAY_SIZE 20
dispPtr->bindInfoStale = 0;
modMapPtr = XGetModifierMapping(dispPtr->display);
/*
* Check the keycodes associated with the Lock modifier. If any of them is
* associated with the XK_Shift_Lock modifier, then Lock has to be
* interpreted as Shift Lock, not Caps Lock.
*/
dispPtr->lockUsage = LU_IGNORE;
codePtr = modMapPtr->modifiermap + modMapPtr->max_keypermod*LockMapIndex;
for (count = modMapPtr->max_keypermod; count > 0; count--, codePtr++) {
if (*codePtr == 0) {
continue;
}
keysym = KeycodeToKeysym(*codePtr, 0, 1);
if (keysym == XK_Shift_Lock) {
dispPtr->lockUsage = LU_SHIFT;
break;
}
if (keysym == XK_Caps_Lock) {
dispPtr->lockUsage = LU_CAPS;
break;
}
}
/*
* Look through the keycodes associated with modifiers to see if the the
* "mode switch", "meta", or "alt" keysyms are associated with any
* modifiers. If so, remember their modifier mask bits.
*/
dispPtr->modeModMask = 0;
dispPtr->metaModMask = 0;
dispPtr->altModMask = 0;
codePtr = modMapPtr->modifiermap;
max = 8*modMapPtr->max_keypermod;
for (i = 0; i < max; i++, codePtr++) {
if (*codePtr == 0) {
continue;
}
keysym = KeycodeToKeysym(*codePtr, 0, 1);
if (keysym == XK_Mode_switch) {
dispPtr->modeModMask |= ShiftMask << (i/modMapPtr->max_keypermod);
}
if ((keysym == XK_Meta_L) || (keysym == XK_Meta_R)) {
dispPtr->metaModMask |= ShiftMask << (i/modMapPtr->max_keypermod);
}
if ((keysym == XK_Alt_L) || (keysym == XK_Alt_R)) {
dispPtr->altModMask |= ShiftMask << (i/modMapPtr->max_keypermod);
}
}
/*
* Create an array of the keycodes for all modifier keys.
*/
if (dispPtr->modKeyCodes != NULL) {
ckfree((char *) dispPtr->modKeyCodes);
}
dispPtr->numModKeyCodes = 0;
arraySize = KEYCODE_ARRAY_SIZE;
dispPtr->modKeyCodes = (KeyCode *) ckalloc((unsigned)
(KEYCODE_ARRAY_SIZE * sizeof(KeyCode)));
for (i = 0, codePtr = modMapPtr->modifiermap; i < max; i++, codePtr++) {
if (*codePtr == 0) {
continue;
}
/*
* Make sure that the keycode isn't already in the array.
*/
for (j = 0; j < dispPtr->numModKeyCodes; j++) {
if (dispPtr->modKeyCodes[j] == *codePtr) {
goto nextModCode;
}
}
if (dispPtr->numModKeyCodes >= arraySize) {
KeyCode *new;
/*
* Ran out of space in the array; grow it.
*/
arraySize *= 2;
new = (KeyCode *) ckalloc((unsigned)
(arraySize * sizeof(KeyCode)));
memcpy((void *) new, (void *) dispPtr->modKeyCodes,
(dispPtr->numModKeyCodes * sizeof(KeyCode)));
ckfree((char *) dispPtr->modKeyCodes);
dispPtr->modKeyCodes = new;
}
dispPtr->modKeyCodes[dispPtr->numModKeyCodes] = *codePtr;
dispPtr->numModKeyCodes++;
nextModCode: continue;
}
XFreeModifiermap(modMapPtr);
}
/*
* When mapping from a keysym to a keycode, need information about the
* modifier state that should be used so that when they call XKeycodeToKeysym
* taking into account the xkey.state, they will get back the original keysym.
*/
void
TkpSetKeycodeAndState(
Tk_Window tkwin,
KeySym keySym,
XEvent *eventPtr)
{
int i;
SHORT result;
int shift;
eventPtr->xkey.keycode = 0;
if (keySym == NoSymbol) {
return;
}
/*
* We check our private map first for a virtual keycode, as VkKeyScan will
* return values that don't map to X for the "extended" Syms. This may be
* due to just casting problems below, but this works.
*/
for (i = 0; i <= MAX_KEYCODE; i++) {
if (keymap[i] == keySym) {
eventPtr->xkey.keycode = i;
return;
}
}
if (keySym >= 0x20) {
result = VkKeyScan((char) keySym);
if (result != -1) {
shift = result >> 8;
if (shift & 1)
eventPtr->xkey.state |= ShiftMask;
if (shift & 2)
eventPtr->xkey.state |= ControlMask;
if (shift & 4)
eventPtr->xkey.state |= Mod2Mask;
eventPtr->xkey.keycode = (KeyCode) (result & 0xff);
}
}
}
/*
*----------------------------------------------------------------------
*
* XKeysymToKeycode --
*
* Translate a keysym back into a keycode.
*
* Results:
* Returns the keycode that would generate the specified keysym.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
KeyCode
XKeysymToKeycode(
Display *display,
KeySym keysym)
{
int i;
SHORT result;
/*
* We check our private map first for a virtual keycode, as VkKeyScan will
* return values that don't map to X for the "extended" Syms. This may be
* due to just casting problems below, but this works.
*/
if (keysym == NoSymbol) {
return 0;
}
for (i = 0; i <= MAX_KEYCODE; i++) {
if (keymap[i] == keysym) {
return ((KeyCode) i);
}
}
if (keysym >= 0x20) {
result = VkKeyScan((char) keysym);
if (result != -1) {
return (KeyCode) (result & 0xff);
}
}
return 0;
}
/*
*----------------------------------------------------------------------
*
* XGetModifierMapping --
*
* Fetch the current keycodes used as modifiers.
*
* Results:
* Returns a new modifier map.
*
* Side effects:
* Allocates a new modifier map data structure.
*
*----------------------------------------------------------------------
*/
XModifierKeymap *
XGetModifierMapping(
Display *display)
{
XModifierKeymap *map = (XModifierKeymap *)
ckalloc(sizeof(XModifierKeymap));
map->max_keypermod = 1;
map->modifiermap = (KeyCode *) ckalloc(sizeof(KeyCode)*8);
map->modifiermap[ShiftMapIndex] = VK_SHIFT;
map->modifiermap[LockMapIndex] = VK_CAPITAL;
map->modifiermap[ControlMapIndex] = VK_CONTROL;
map->modifiermap[Mod1MapIndex] = VK_NUMLOCK;
map->modifiermap[Mod2MapIndex] = VK_MENU;
map->modifiermap[Mod3MapIndex] = VK_SCROLL;
map->modifiermap[Mod4MapIndex] = 0;
map->modifiermap[Mod5MapIndex] = 0;
return map;
}
/*
*----------------------------------------------------------------------
*
* XFreeModifiermap --
*
* Deallocate a modifier map that was created by XGetModifierMapping.
*
* Results:
* None.
*
* Side effects:
* Frees the datastructure referenced by modmap.
*
*----------------------------------------------------------------------
*/
int
XFreeModifiermap(
XModifierKeymap *modmap)
{
ckfree((char *) modmap->modifiermap);
ckfree((char *) modmap);
return Success;
}
/*
*----------------------------------------------------------------------
*
* XStringToKeysym --
*
* Translate a keysym name to the matching keysym.
*
* Results:
* Returns the keysym. Since this is already handled by Tk's
* StringToKeysym function, we just return NoSymbol.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
KeySym
XStringToKeysym(
_Xconst char *string)
{
return NoSymbol;
}
/*
*----------------------------------------------------------------------
*
* XKeysymToString --
*
* Convert a keysym to character form.
*
* Results:
* Returns NULL, since Tk will have handled this already.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
char *
XKeysymToString(
KeySym keysym)
{
return NULL;
}
/*
* Local Variables:
* mode: c
* c-basic-offset: 4
* fill-column: 78
* End:
*/
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