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-rw-r--r--src/uscxml/concurrency/tinythread.h773
1 files changed, 373 insertions, 400 deletions
diff --git a/src/uscxml/concurrency/tinythread.h b/src/uscxml/concurrency/tinythread.h
index aed7b58..2e5caa0 100644
--- a/src/uscxml/concurrency/tinythread.h
+++ b/src/uscxml/concurrency/tinythread.h
@@ -57,30 +57,30 @@ freely, subject to the following restrictions:
// Which platform are we on?
#if !defined(_TTHREAD_PLATFORM_DEFINED_)
- #if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
- #define _TTHREAD_WIN32_
- #else
- #define _TTHREAD_POSIX_
- #endif
- #define _TTHREAD_PLATFORM_DEFINED_
+#if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
+#define _TTHREAD_WIN32_
+#else
+#define _TTHREAD_POSIX_
+#endif
+#define _TTHREAD_PLATFORM_DEFINED_
#endif
// Platform specific includes
#if defined(_TTHREAD_WIN32_)
- #ifndef WIN32_LEAN_AND_MEAN
- #define WIN32_LEAN_AND_MEAN
- #define __UNDEF_LEAN_AND_MEAN
- #endif
- #include <windows.h>
- #ifdef __UNDEF_LEAN_AND_MEAN
- #undef WIN32_LEAN_AND_MEAN
- #undef __UNDEF_LEAN_AND_MEAN
- #endif
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN
+#define __UNDEF_LEAN_AND_MEAN
+#endif
+#include <windows.h>
+#ifdef __UNDEF_LEAN_AND_MEAN
+#undef WIN32_LEAN_AND_MEAN
+#undef __UNDEF_LEAN_AND_MEAN
+#endif
#else
- #include <pthread.h>
- #include <signal.h>
- #include <sched.h>
- #include <unistd.h>
+#include <pthread.h>
+#include <signal.h>
+#include <sched.h>
+#include <unistd.h>
#endif
// Generic includes
@@ -95,21 +95,21 @@ freely, subject to the following restrictions:
// Do we have a fully featured C++11 compiler?
#if (__cplusplus > 199711L) || (defined(__STDCXX_VERSION__) && (__STDCXX_VERSION__ >= 201001L))
- #define _TTHREAD_CPP11_
+#define _TTHREAD_CPP11_
#endif
// ...at least partial C++11?
#if defined(_TTHREAD_CPP11_) || defined(__GXX_EXPERIMENTAL_CXX0X__) || defined(__GXX_EXPERIMENTAL_CPP0X__)
- #define _TTHREAD_CPP11_PARTIAL_
+#define _TTHREAD_CPP11_PARTIAL_
#endif
// Macro for disabling assignments of objects.
#ifdef _TTHREAD_CPP11_PARTIAL_
- #define _TTHREAD_DISABLE_ASSIGNMENT(name) \
+#define _TTHREAD_DISABLE_ASSIGNMENT(name) \
name(const name&) = delete; \
name& operator=(const name&) = delete;
#else
- #define _TTHREAD_DISABLE_ASSIGNMENT(name) \
+#define _TTHREAD_DISABLE_ASSIGNMENT(name) \
name(const name&); \
name& operator=(const name&);
#endif
@@ -136,11 +136,11 @@ freely, subject to the following restrictions:
/// @hideinitializer
#if !defined(_TTHREAD_CPP11_) && !defined(thread_local)
- #if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
- #define thread_local __thread
- #else
- #define thread_local __declspec(thread)
- #endif
+#if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
+#define thread_local __thread
+#else
+#define thread_local __declspec(thread)
+#endif
#endif
@@ -157,89 +157,84 @@ namespace tthread {
/// on that object).
/// @see recursive_mutex
class mutex {
- public:
- /// Constructor.
- mutex()
+public:
+ /// Constructor.
+ mutex()
#if defined(_TTHREAD_WIN32_)
- : mAlreadyLocked(false)
+ : mAlreadyLocked(false)
#endif
- {
+ {
#if defined(_TTHREAD_WIN32_)
- InitializeCriticalSection(&mHandle);
+ InitializeCriticalSection(&mHandle);
#else
- pthread_mutex_init(&mHandle, NULL);
+ pthread_mutex_init(&mHandle, NULL);
#endif
- }
+ }
- /// Destructor.
- ~mutex()
- {
+ /// Destructor.
+ ~mutex() {
#if defined(_TTHREAD_WIN32_)
- DeleteCriticalSection(&mHandle);
+ DeleteCriticalSection(&mHandle);
#else
- pthread_mutex_destroy(&mHandle);
+ pthread_mutex_destroy(&mHandle);
#endif
- }
+ }
- /// Lock the mutex.
- /// The method will block the calling thread until a lock on the mutex can
- /// be obtained. The mutex remains locked until @c unlock() is called.
- /// @see lock_guard
- inline void lock()
- {
+ /// Lock the mutex.
+ /// The method will block the calling thread until a lock on the mutex can
+ /// be obtained. The mutex remains locked until @c unlock() is called.
+ /// @see lock_guard
+ inline void lock() {
#if defined(_TTHREAD_WIN32_)
- EnterCriticalSection(&mHandle);
- while(mAlreadyLocked) Sleep(1000); // Simulate deadlock...
- mAlreadyLocked = true;
+ EnterCriticalSection(&mHandle);
+ while(mAlreadyLocked) Sleep(1000); // Simulate deadlock...
+ mAlreadyLocked = true;
#else
- pthread_mutex_lock(&mHandle);
+ pthread_mutex_lock(&mHandle);
#endif
- }
-
- /// Try to lock the mutex.
- /// The method will try to lock the mutex. If it fails, the function will
- /// return immediately (non-blocking).
- /// @return @c true if the lock was acquired, or @c false if the lock could
- /// not be acquired.
- inline bool try_lock()
- {
+ }
+
+ /// Try to lock the mutex.
+ /// The method will try to lock the mutex. If it fails, the function will
+ /// return immediately (non-blocking).
+ /// @return @c true if the lock was acquired, or @c false if the lock could
+ /// not be acquired.
+ inline bool try_lock() {
#if defined(_TTHREAD_WIN32_)
- bool ret = (TryEnterCriticalSection(&mHandle) ? true : false);
- if(ret && mAlreadyLocked)
- {
- LeaveCriticalSection(&mHandle);
- ret = false;
- }
- return ret;
+ bool ret = (TryEnterCriticalSection(&mHandle) ? true : false);
+ if(ret && mAlreadyLocked) {
+ LeaveCriticalSection(&mHandle);
+ ret = false;
+ }
+ return ret;
#else
- return (pthread_mutex_trylock(&mHandle) == 0) ? true : false;
+ return (pthread_mutex_trylock(&mHandle) == 0) ? true : false;
#endif
- }
+ }
- /// Unlock the mutex.
- /// If any threads are waiting for the lock on this mutex, one of them will
- /// be unblocked.
- inline void unlock()
- {
+ /// Unlock the mutex.
+ /// If any threads are waiting for the lock on this mutex, one of them will
+ /// be unblocked.
+ inline void unlock() {
#if defined(_TTHREAD_WIN32_)
- mAlreadyLocked = false;
- LeaveCriticalSection(&mHandle);
+ mAlreadyLocked = false;
+ LeaveCriticalSection(&mHandle);
#else
- pthread_mutex_unlock(&mHandle);
+ pthread_mutex_unlock(&mHandle);
#endif
- }
+ }
- _TTHREAD_DISABLE_ASSIGNMENT(mutex)
+ _TTHREAD_DISABLE_ASSIGNMENT(mutex)
- private:
+private:
#if defined(_TTHREAD_WIN32_)
- CRITICAL_SECTION mHandle;
- bool mAlreadyLocked;
+ CRITICAL_SECTION mHandle;
+ bool mAlreadyLocked;
#else
- pthread_mutex_t mHandle;
+ pthread_mutex_t mHandle;
#endif
- friend class condition_variable;
+ friend class condition_variable;
};
/// Recursive mutex class.
@@ -249,79 +244,74 @@ class mutex {
/// number of times).
/// @see mutex
class recursive_mutex {
- public:
- /// Constructor.
- recursive_mutex()
- {
+public:
+ /// Constructor.
+ recursive_mutex() {
#if defined(_TTHREAD_WIN32_)
- InitializeCriticalSection(&mHandle);
+ InitializeCriticalSection(&mHandle);
#else
- pthread_mutexattr_t attr;
- pthread_mutexattr_init(&attr);
- pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
- pthread_mutex_init(&mHandle, &attr);
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init(&attr);
+ pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+ pthread_mutex_init(&mHandle, &attr);
#endif
- }
+ }
- /// Destructor.
- ~recursive_mutex()
- {
+ /// Destructor.
+ ~recursive_mutex() {
#if defined(_TTHREAD_WIN32_)
- DeleteCriticalSection(&mHandle);
+ DeleteCriticalSection(&mHandle);
#else
- pthread_mutex_destroy(&mHandle);
+ pthread_mutex_destroy(&mHandle);
#endif
- }
+ }
- /// Lock the mutex.
- /// The method will block the calling thread until a lock on the mutex can
- /// be obtained. The mutex remains locked until @c unlock() is called.
- /// @see lock_guard
- inline void lock()
- {
+ /// Lock the mutex.
+ /// The method will block the calling thread until a lock on the mutex can
+ /// be obtained. The mutex remains locked until @c unlock() is called.
+ /// @see lock_guard
+ inline void lock() {
#if defined(_TTHREAD_WIN32_)
- EnterCriticalSection(&mHandle);
+ EnterCriticalSection(&mHandle);
#else
- pthread_mutex_lock(&mHandle);
+ pthread_mutex_lock(&mHandle);
#endif
- }
-
- /// Try to lock the mutex.
- /// The method will try to lock the mutex. If it fails, the function will
- /// return immediately (non-blocking).
- /// @return @c true if the lock was acquired, or @c false if the lock could
- /// not be acquired.
- inline bool try_lock()
- {
+ }
+
+ /// Try to lock the mutex.
+ /// The method will try to lock the mutex. If it fails, the function will
+ /// return immediately (non-blocking).
+ /// @return @c true if the lock was acquired, or @c false if the lock could
+ /// not be acquired.
+ inline bool try_lock() {
#if defined(_TTHREAD_WIN32_)
- return TryEnterCriticalSection(&mHandle) ? true : false;
+ return TryEnterCriticalSection(&mHandle) ? true : false;
#else
- return (pthread_mutex_trylock(&mHandle) == 0) ? true : false;
+ return (pthread_mutex_trylock(&mHandle) == 0) ? true : false;
#endif
- }
+ }
- /// Unlock the mutex.
- /// If any threads are waiting for the lock on this mutex, one of them will
- /// be unblocked.
- inline void unlock()
- {
+ /// Unlock the mutex.
+ /// If any threads are waiting for the lock on this mutex, one of them will
+ /// be unblocked.
+ inline void unlock() {
#if defined(_TTHREAD_WIN32_)
- LeaveCriticalSection(&mHandle);
+ LeaveCriticalSection(&mHandle);
#else
- pthread_mutex_unlock(&mHandle);
+ pthread_mutex_unlock(&mHandle);
#endif
- }
+ }
- _TTHREAD_DISABLE_ASSIGNMENT(recursive_mutex)
+ _TTHREAD_DISABLE_ASSIGNMENT(recursive_mutex)
- private:
+private:
#if defined(_TTHREAD_WIN32_)
- CRITICAL_SECTION mHandle;
+ CRITICAL_SECTION mHandle;
#else
- pthread_mutex_t mHandle;
+ pthread_mutex_t mHandle;
#endif
- friend class condition_variable;
+ friend class condition_variable;
};
/// Lock guard class.
@@ -341,27 +331,25 @@ class recursive_mutex {
template <class T>
class lock_guard {
- public:
- typedef T mutex_type;
-
- lock_guard() : mMutex(0) {}
-
- /// The constructor locks the mutex.
- explicit lock_guard(mutex_type &aMutex)
- {
- mMutex = &aMutex;
- mMutex->lock();
- }
-
- /// The destructor unlocks the mutex.
- ~lock_guard()
- {
- if(mMutex)
- mMutex->unlock();
- }
-
- private:
- mutex_type * mMutex;
+public:
+ typedef T mutex_type;
+
+ lock_guard() : mMutex(0) {}
+
+ /// The constructor locks the mutex.
+ explicit lock_guard(mutex_type &aMutex) {
+ mMutex = &aMutex;
+ mMutex->lock();
+ }
+
+ /// The destructor unlocks the mutex.
+ ~lock_guard() {
+ if(mMutex)
+ mMutex->unlock();
+ }
+
+private:
+ mutex_type * mMutex;
};
/// Condition variable class.
@@ -390,179 +378,173 @@ class lock_guard {
/// }
/// @endcode
class condition_variable {
- public:
- /// Constructor.
+public:
+ /// Constructor.
#if defined(_TTHREAD_WIN32_)
- condition_variable();
+ condition_variable();
#else
- condition_variable()
- {
- pthread_cond_init(&mHandle, NULL);
- }
+ condition_variable() {
+ pthread_cond_init(&mHandle, NULL);
+ }
#endif
- /// Destructor.
+ /// Destructor.
#if defined(_TTHREAD_WIN32_)
- ~condition_variable();
+ ~condition_variable();
#else
- ~condition_variable()
- {
- pthread_cond_destroy(&mHandle);
- }
-#endif
-
- /// Wait for the condition.
- /// The function will block the calling thread until the condition variable
- /// is woken by @c notify_one(), @c notify_all() or a spurious wake up.
- /// @param[in] aMutex A mutex that will be unlocked when the wait operation
- /// starts, an locked again as soon as the wait operation is finished.
- template <class _mutexT>
- inline void wait(_mutexT &aMutex)
- {
+ ~condition_variable() {
+ pthread_cond_destroy(&mHandle);
+ }
+#endif
+
+ /// Wait for the condition.
+ /// The function will block the calling thread until the condition variable
+ /// is woken by @c notify_one(), @c notify_all() or a spurious wake up.
+ /// @param[in] aMutex A mutex that will be unlocked when the wait operation
+ /// starts, an locked again as soon as the wait operation is finished.
+ template <class _mutexT>
+ inline void wait(_mutexT &aMutex) {
#if defined(_TTHREAD_WIN32_)
- // Increment number of waiters
- EnterCriticalSection(&mWaitersCountLock);
- ++ mWaitersCount;
- LeaveCriticalSection(&mWaitersCountLock);
-
- // Release the mutex while waiting for the condition (will decrease
- // the number of waiters when done)...
- aMutex.unlock();
- _wait();
- aMutex.lock();
+ // Increment number of waiters
+ EnterCriticalSection(&mWaitersCountLock);
+ ++ mWaitersCount;
+ LeaveCriticalSection(&mWaitersCountLock);
+
+ // Release the mutex while waiting for the condition (will decrease
+ // the number of waiters when done)...
+ aMutex.unlock();
+ _wait();
+ aMutex.lock();
#else
- pthread_cond_wait(&mHandle, &aMutex.mHandle);
+ pthread_cond_wait(&mHandle, &aMutex.mHandle);
#endif
- }
+ }
- /// Notify one thread that is waiting for the condition.
- /// If at least one thread is blocked waiting for this condition variable,
- /// one will be woken up.
- /// @note Only threads that started waiting prior to this call will be
- /// woken up.
+ /// Notify one thread that is waiting for the condition.
+ /// If at least one thread is blocked waiting for this condition variable,
+ /// one will be woken up.
+ /// @note Only threads that started waiting prior to this call will be
+ /// woken up.
#if defined(_TTHREAD_WIN32_)
- void notify_one();
+ void notify_one();
#else
- inline void notify_one()
- {
- pthread_cond_signal(&mHandle);
- }
+ inline void notify_one() {
+ pthread_cond_signal(&mHandle);
+ }
#endif
- /// Notify all threads that are waiting for the condition.
- /// All threads that are blocked waiting for this condition variable will
- /// be woken up.
- /// @note Only threads that started waiting prior to this call will be
- /// woken up.
+ /// Notify all threads that are waiting for the condition.
+ /// All threads that are blocked waiting for this condition variable will
+ /// be woken up.
+ /// @note Only threads that started waiting prior to this call will be
+ /// woken up.
#if defined(_TTHREAD_WIN32_)
- void notify_all();
+ void notify_all();
#else
- inline void notify_all()
- {
- pthread_cond_broadcast(&mHandle);
- }
+ inline void notify_all() {
+ pthread_cond_broadcast(&mHandle);
+ }
#endif
- _TTHREAD_DISABLE_ASSIGNMENT(condition_variable)
+ _TTHREAD_DISABLE_ASSIGNMENT(condition_variable)
- private:
+private:
#if defined(_TTHREAD_WIN32_)
- void _wait();
- HANDLE mEvents[2]; ///< Signal and broadcast event HANDLEs.
- unsigned int mWaitersCount; ///< Count of the number of waiters.
- CRITICAL_SECTION mWaitersCountLock; ///< Serialize access to mWaitersCount.
+ void _wait();
+ HANDLE mEvents[2]; ///< Signal and broadcast event HANDLEs.
+ unsigned int mWaitersCount; ///< Count of the number of waiters.
+ CRITICAL_SECTION mWaitersCountLock; ///< Serialize access to mWaitersCount.
#else
- pthread_cond_t mHandle;
+ pthread_cond_t mHandle;
#endif
};
/// Thread class.
class thread {
- public:
+public:
#if defined(_TTHREAD_WIN32_)
- typedef HANDLE native_handle_type;
+ typedef HANDLE native_handle_type;
#else
- typedef pthread_t native_handle_type;
+ typedef pthread_t native_handle_type;
#endif
- class id;
+ class id;
- /// Default constructor.
- /// Construct a @c thread object without an associated thread of execution
- /// (i.e. non-joinable).
- thread() : mHandle(0), mNotAThread(true)
+ /// Default constructor.
+ /// Construct a @c thread object without an associated thread of execution
+ /// (i.e. non-joinable).
+ thread() : mHandle(0), mNotAThread(true)
#if defined(_TTHREAD_WIN32_)
- , mWin32ThreadID(0)
-#endif
- {}
-
- /// Thread starting constructor.
- /// Construct a @c thread object with a new thread of execution.
- /// @param[in] aFunction A function pointer to a function of type:
- /// <tt>void fun(void * arg)</tt>
- /// @param[in] aArg Argument to the thread function.
- /// @note This constructor is not fully compatible with the standard C++
- /// thread class. It is more similar to the pthread_create() (POSIX) and
- /// CreateThread() (Windows) functions.
- thread(void (*aFunction)(void *), void * aArg);
-
- /// Destructor.
- /// @note If the thread is joinable upon destruction, @c std::terminate()
- /// will be called, which terminates the process. It is always wise to do
- /// @c join() before deleting a thread object.
- ~thread();
-
- /// Wait for the thread to finish (join execution flows).
- /// After calling @c join(), the thread object is no longer associated with
- /// a thread of execution (i.e. it is not joinable, and you may not join
- /// with it nor detach from it).
- void join();
-
- /// Check if the thread is joinable.
- /// A thread object is joinable if it has an associated thread of execution.
- bool joinable() const;
-
- /// Detach from the thread.
- /// After calling @c detach(), the thread object is no longer assicated with
- /// a thread of execution (i.e. it is not joinable). The thread continues
- /// execution without the calling thread blocking, and when the thread
- /// ends execution, any owned resources are released.
- void detach();
-
- /// Return the thread ID of a thread object.
- id get_id() const;
-
- /// Get the native handle for this thread.
- /// @note Under Windows, this is a @c HANDLE, and under POSIX systems, this
- /// is a @c pthread_t.
- inline native_handle_type native_handle()
- {
- return mHandle;
- }
-
- /// Determine the number of threads which can possibly execute concurrently.
- /// This function is useful for determining the optimal number of threads to
- /// use for a task.
- /// @return The number of hardware thread contexts in the system.
- /// @note If this value is not defined, the function returns zero (0).
- static unsigned hardware_concurrency();
-
- _TTHREAD_DISABLE_ASSIGNMENT(thread)
-
- private:
- native_handle_type mHandle; ///< Thread handle.
- mutable mutex mDataMutex; ///< Serializer for access to the thread private data.
- bool mNotAThread; ///< True if this object is not a thread of execution.
+ , mWin32ThreadID(0)
+#endif
+ {}
+
+ /// Thread starting constructor.
+ /// Construct a @c thread object with a new thread of execution.
+ /// @param[in] aFunction A function pointer to a function of type:
+ /// <tt>void fun(void * arg)</tt>
+ /// @param[in] aArg Argument to the thread function.
+ /// @note This constructor is not fully compatible with the standard C++
+ /// thread class. It is more similar to the pthread_create() (POSIX) and
+ /// CreateThread() (Windows) functions.
+ thread(void (*aFunction)(void *), void * aArg);
+
+ /// Destructor.
+ /// @note If the thread is joinable upon destruction, @c std::terminate()
+ /// will be called, which terminates the process. It is always wise to do
+ /// @c join() before deleting a thread object.
+ ~thread();
+
+ /// Wait for the thread to finish (join execution flows).
+ /// After calling @c join(), the thread object is no longer associated with
+ /// a thread of execution (i.e. it is not joinable, and you may not join
+ /// with it nor detach from it).
+ void join();
+
+ /// Check if the thread is joinable.
+ /// A thread object is joinable if it has an associated thread of execution.
+ bool joinable() const;
+
+ /// Detach from the thread.
+ /// After calling @c detach(), the thread object is no longer assicated with
+ /// a thread of execution (i.e. it is not joinable). The thread continues
+ /// execution without the calling thread blocking, and when the thread
+ /// ends execution, any owned resources are released.
+ void detach();
+
+ /// Return the thread ID of a thread object.
+ id get_id() const;
+
+ /// Get the native handle for this thread.
+ /// @note Under Windows, this is a @c HANDLE, and under POSIX systems, this
+ /// is a @c pthread_t.
+ inline native_handle_type native_handle() {
+ return mHandle;
+ }
+
+ /// Determine the number of threads which can possibly execute concurrently.
+ /// This function is useful for determining the optimal number of threads to
+ /// use for a task.
+ /// @return The number of hardware thread contexts in the system.
+ /// @note If this value is not defined, the function returns zero (0).
+ static unsigned hardware_concurrency();
+
+ _TTHREAD_DISABLE_ASSIGNMENT(thread)
+
+private:
+ native_handle_type mHandle; ///< Thread handle.
+ mutable mutex mDataMutex; ///< Serializer for access to the thread private data.
+ bool mNotAThread; ///< True if this object is not a thread of execution.
#if defined(_TTHREAD_WIN32_)
- unsigned int mWin32ThreadID; ///< Unique thread ID (filled out by _beginthreadex).
+ unsigned int mWin32ThreadID; ///< Unique thread ID (filled out by _beginthreadex).
#endif
- // This is the internal thread wrapper function.
+ // This is the internal thread wrapper function.
#if defined(_TTHREAD_WIN32_)
- static unsigned WINAPI wrapper_function(void * aArg);
+ static unsigned WINAPI wrapper_function(void * aArg);
#else
- static void * wrapper_function(void * aArg);
+ static void * wrapper_function(void * aArg);
#endif
};
@@ -570,60 +552,52 @@ class thread {
/// The thread ID is a unique identifier for each thread.
/// @see thread::get_id()
class thread::id {
- public:
- /// Default constructor.
- /// The default constructed ID is that of thread without a thread of
- /// execution.
- id() : mId(0) {};
-
- id(unsigned long int aId) : mId(aId) {};
-
- id(const id& aId) : mId(aId.mId) {};
-
- inline id & operator=(const id &aId)
- {
- mId = aId.mId;
- return *this;
- }
-
- inline friend bool operator==(const id &aId1, const id &aId2)
- {
- return (aId1.mId == aId2.mId);
- }
-
- inline friend bool operator!=(const id &aId1, const id &aId2)
- {
- return (aId1.mId != aId2.mId);
- }
-
- inline friend bool operator<=(const id &aId1, const id &aId2)
- {
- return (aId1.mId <= aId2.mId);
- }
-
- inline friend bool operator<(const id &aId1, const id &aId2)
- {
- return (aId1.mId < aId2.mId);
- }
-
- inline friend bool operator>=(const id &aId1, const id &aId2)
- {
- return (aId1.mId >= aId2.mId);
- }
-
- inline friend bool operator>(const id &aId1, const id &aId2)
- {
- return (aId1.mId > aId2.mId);
- }
-
- inline friend std::ostream& operator <<(std::ostream &os, const id &obj)
- {
- os << obj.mId;
- return os;
- }
-
- private:
- unsigned long int mId;
+public:
+ /// Default constructor.
+ /// The default constructed ID is that of thread without a thread of
+ /// execution.
+ id() : mId(0) {};
+
+ id(unsigned long int aId) : mId(aId) {};
+
+ id(const id& aId) : mId(aId.mId) {};
+
+ inline id & operator=(const id &aId) {
+ mId = aId.mId;
+ return *this;
+ }
+
+ inline friend bool operator==(const id &aId1, const id &aId2) {
+ return (aId1.mId == aId2.mId);
+ }
+
+ inline friend bool operator!=(const id &aId1, const id &aId2) {
+ return (aId1.mId != aId2.mId);
+ }
+
+ inline friend bool operator<=(const id &aId1, const id &aId2) {
+ return (aId1.mId <= aId2.mId);
+ }
+
+ inline friend bool operator<(const id &aId1, const id &aId2) {
+ return (aId1.mId < aId2.mId);
+ }
+
+ inline friend bool operator>=(const id &aId1, const id &aId2) {
+ return (aId1.mId >= aId2.mId);
+ }
+
+ inline friend bool operator>(const id &aId1, const id &aId2) {
+ return (aId1.mId > aId2.mId);
+ }
+
+ inline friend std::ostream& operator <<(std::ostream &os, const id &obj) {
+ os << obj.mId;
+ return os;
+ }
+
+private:
+ unsigned long int mId;
};
@@ -633,77 +607,76 @@ typedef long long __intmax_t;
/// Minimal implementation of the @c ratio class. This class provides enough
/// functionality to implement some basic @c chrono classes.
template <__intmax_t N, __intmax_t D = 1> class ratio {
- public:
- static double _as_double() { return double(N) / double(D); }
+public:
+ static double _as_double() {
+ return double(N) / double(D);
+ }
};
/// Minimal implementation of the @c chrono namespace.
/// The @c chrono namespace provides types for specifying time intervals.
namespace chrono {
- /// Duration template class. This class provides enough functionality to
- /// implement @c this_thread::sleep_for().
- template <class _Rep, class _Period = ratio<1> > class duration {
- private:
- _Rep rep_;
- public:
- typedef _Rep rep;
- typedef _Period period;
-
- /// Construct a duration object with the given duration.
- template <class _Rep2>
- explicit duration(const _Rep2& r) : rep_(r) {};
-
- /// Return the value of the duration object.
- rep count() const
- {
- return rep_;
- }
- };
-
- // Standard duration types.
- typedef duration<__intmax_t, ratio<1, 1000000000> > nanoseconds; ///< Duration with the unit nanoseconds.
- typedef duration<__intmax_t, ratio<1, 1000000> > microseconds; ///< Duration with the unit microseconds.
- typedef duration<__intmax_t, ratio<1, 1000> > milliseconds; ///< Duration with the unit milliseconds.
- typedef duration<__intmax_t> seconds; ///< Duration with the unit seconds.
- typedef duration<__intmax_t, ratio<60> > minutes; ///< Duration with the unit minutes.
- typedef duration<__intmax_t, ratio<3600> > hours; ///< Duration with the unit hours.
+/// Duration template class. This class provides enough functionality to
+/// implement @c this_thread::sleep_for().
+template <class _Rep, class _Period = ratio<1> > class duration {
+private:
+ _Rep rep_;
+public:
+ typedef _Rep rep;
+ typedef _Period period;
+
+ /// Construct a duration object with the given duration.
+ template <class _Rep2>
+ explicit duration(const _Rep2& r) : rep_(r) {};
+
+ /// Return the value of the duration object.
+ rep count() const {
+ return rep_;
+ }
+};
+
+// Standard duration types.
+typedef duration<__intmax_t, ratio<1, 1000000000> > nanoseconds; ///< Duration with the unit nanoseconds.
+typedef duration<__intmax_t, ratio<1, 1000000> > microseconds; ///< Duration with the unit microseconds.
+typedef duration<__intmax_t, ratio<1, 1000> > milliseconds; ///< Duration with the unit milliseconds.
+typedef duration<__intmax_t> seconds; ///< Duration with the unit seconds.
+typedef duration<__intmax_t, ratio<60> > minutes; ///< Duration with the unit minutes.
+typedef duration<__intmax_t, ratio<3600> > hours; ///< Duration with the unit hours.
}
/// The namespace @c this_thread provides methods for dealing with the
/// calling thread.
namespace this_thread {
- /// Return the thread ID of the calling thread.
- thread::id get_id();
-
- /// Yield execution to another thread.
- /// Offers the operating system the opportunity to schedule another thread
- /// that is ready to run on the current processor.
- inline void yield()
- {
+/// Return the thread ID of the calling thread.
+thread::id get_id();
+
+/// Yield execution to another thread.
+/// Offers the operating system the opportunity to schedule another thread
+/// that is ready to run on the current processor.
+inline void yield() {
#if defined(_TTHREAD_WIN32_)
- Sleep(0);
+ Sleep(0);
#else
- sched_yield();
-#endif
- }
-
- /// Blocks the calling thread for a period of time.
- /// @param[in] aTime Minimum time to put the thread to sleep.
- /// Example usage:
- /// @code
- /// // Sleep for 100 milliseconds
- /// this_thread::sleep_for(chrono::milliseconds(100));
- /// @endcode
- /// @note Supported duration types are: nanoseconds, microseconds,
- /// milliseconds, seconds, minutes and hours.
- template <class _Rep, class _Period> void sleep_for(const chrono::duration<_Rep, _Period>& aTime)
- {
+ sched_yield();
+#endif
+}
+
+/// Blocks the calling thread for a period of time.
+/// @param[in] aTime Minimum time to put the thread to sleep.
+/// Example usage:
+/// @code
+/// // Sleep for 100 milliseconds
+/// this_thread::sleep_for(chrono::milliseconds(100));
+/// @endcode
+/// @note Supported duration types are: nanoseconds, microseconds,
+/// milliseconds, seconds, minutes and hours.
+template <class _Rep, class _Period> void sleep_for(const chrono::duration<_Rep, _Period>& aTime) {
#if defined(_TTHREAD_WIN32_)
- Sleep(int(double(aTime.count()) * (1000.0 * _Period::_as_double()) + 0.5));
+ Sleep(int(double(aTime.count()) * (1000.0 * _Period::_as_double()) + 0.5));
#else
- usleep(int(double(aTime.count()) * (1000000.0 * _Period::_as_double()) + 0.5));
+ usleep(int(double(aTime.count()) * (1000000.0 * _Period::_as_double()) + 0.5));
#endif
- }
+}
}
}