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-rw-r--r--src/uscxml/plugins/datamodel/lua/LuaDataModel.cpp199
1 files changed, 199 insertions, 0 deletions
diff --git a/src/uscxml/plugins/datamodel/lua/LuaDataModel.cpp b/src/uscxml/plugins/datamodel/lua/LuaDataModel.cpp
new file mode 100644
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+++ b/src/uscxml/plugins/datamodel/lua/LuaDataModel.cpp
@@ -0,0 +1,199 @@
+/**
+ * @file
+ * @author 2012-2014 Stefan Radomski (stefan.radomski@cs.tu-darmstadt.de)
+ * @copyright Simplified BSD
+ *
+ * @cond
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the FreeBSD license as published by the FreeBSD
+ * project.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * You should have received a copy of the FreeBSD license along with this
+ * program. If not, see <http://www.opensource.org/licenses/bsd-license>.
+ * @endcond
+ */
+
+#include <boost/algorithm/string.hpp>
+
+#include "uscxml/Common.h"
+#include "LuaDataModel.h"
+#include "LuaBridge.h"
+#include "uscxml/DOMUtils.h"
+
+#include "uscxml/Message.h"
+#include <glog/logging.h>
+
+#ifdef BUILD_AS_PLUGINS
+#include <Pluma/Connector.hpp>
+#endif
+
+namespace uscxml {
+
+#ifdef BUILD_AS_PLUGINS
+PLUMA_CONNECTOR
+bool pluginConnect(pluma::Host& host) {
+ host.add( new LuaDataModelProvider() );
+ return true;
+}
+#endif
+
+LuaDataModel::LuaDataModel() {
+ _luaState = NULL;
+}
+
+static int luaEventData(lua_State * l);
+static int luaEventOrigin(lua_State * l);
+static int luaEventOriginType(lua_State * l);
+static int luaEventRaw(lua_State * l);
+static int luaEventXML(lua_State * l);
+static int luaEventName(lua_State * l);
+static int luaEventContent(lua_State * l);
+static int luaEventSendId(lua_State * l);
+static int luaEventInvokeId(lua_State * l);
+static int luaEventDestructor(lua_State * l);
+
+static int luaInFunction(lua_State * l) {
+ luabridge::LuaRef ref = luabridge::getGlobal(l, "__interpreter");
+ InterpreterImpl* interpreter = ref.cast<InterpreterImpl*>();
+
+ int stackSize = lua_gettop(l);
+ for (int i = 0; i < stackSize; i++) {
+ if (!lua_isstring(l, -1 - i))
+ continue;
+ std::string stateName = lua_tostring(l, -1 - i);
+ if (interpreter->isInState(stateName))
+ continue;
+ lua_pushboolean(l, 0);
+ return 1;
+ }
+ lua_pushboolean(l, 1);
+ return 1;
+}
+
+
+boost::shared_ptr<DataModelImpl> LuaDataModel::create(InterpreterImpl* interpreter) {
+ boost::shared_ptr<LuaDataModel> dm = boost::shared_ptr<LuaDataModel>(new LuaDataModel());
+ dm->_interpreter = interpreter;
+ dm->_luaState = luaL_newstate();
+ luaL_openlibs(dm->_luaState);
+
+ luabridge::getGlobalNamespace(dm->_luaState).beginClass<InterpreterImpl>("__interpreter").endClass();
+ luabridge::getGlobalNamespace(dm->_luaState).addCFunction("In", luaInFunction);
+
+ luabridge::setGlobal(dm->_luaState, dm->_interpreter, "__interpreter");
+
+ return dm;
+}
+
+LuaDataModel::~LuaDataModel() {
+ if (_luaState != NULL)
+ lua_close(_luaState);
+}
+
+void LuaDataModel::pushContext() {
+}
+
+void LuaDataModel::popContext() {
+}
+
+void LuaDataModel::initialize() {
+}
+
+void LuaDataModel::setEvent(const Event& event) {
+}
+
+Data LuaDataModel::getStringAsData(const std::string& content) {
+ Data data = Data::fromJSON(content);
+ if (data.empty()) {
+ data = Data(content, Data::VERBATIM);
+ }
+ return data;
+}
+
+bool LuaDataModel::validate(const std::string& location, const std::string& schema) {
+ return true;
+}
+
+bool LuaDataModel::isLocation(const std::string& expr) {
+ return true;
+}
+
+uint32_t LuaDataModel::getLength(const std::string& expr) {
+ return 0;
+}
+
+void LuaDataModel::setForeach(const std::string& item,
+ const std::string& array,
+ const std::string& index,
+ uint32_t iteration) {
+}
+
+void LuaDataModel::eval(const Arabica::DOM::Element<std::string>& scriptElem,
+ const std::string& expr) {
+
+}
+
+bool LuaDataModel::isDeclared(const std::string& expr) {
+ return true;
+}
+
+void LuaDataModel::assign(const Arabica::DOM::Element<std::string>& assignElem,
+ const Arabica::DOM::Node<std::string>& node,
+ const std::string& content) {
+
+}
+
+void LuaDataModel::assign(const std::string& location, const Data& data) {
+
+}
+
+void LuaDataModel::init(const Arabica::DOM::Element<std::string>& dataElem,
+ const Arabica::DOM::Node<std::string>& node,
+ const std::string& content) {
+
+}
+
+void LuaDataModel::init(const std::string& location, const Data& data) {
+
+}
+
+/**
+ * The boolean expression language consists of the In predicate only. It has the
+ * form 'In(id)', where id is the id of a state in the enclosing state machine.
+ * The predicate must return 'true' if and only if that state is in the current
+ * state configuration.
+ */
+bool LuaDataModel::evalAsBool(const Arabica::DOM::Node<std::string>& node, const std::string& expr) {
+ // we need the result of the expression on the lua stack -> has to "return"!
+ std::string trimmedExpr = boost::trim_copy(expr);
+ if (!boost::starts_with(trimmedExpr, "return")) {
+ trimmedExpr = "return(" + trimmedExpr + ")";
+ }
+ int error = luaL_loadstring(_luaState, trimmedExpr.c_str()) || lua_pcall(_luaState, 0, LUA_MULTRET, 0);
+ if (error) {
+ std::string errMsg = lua_tostring(_luaState, -1);
+ lua_pop(_luaState, 1); /* pop error message from the stack */
+ ERROR_EXECUTION_THROW(errMsg);
+ }
+ int stackSize = lua_gettop(_luaState);
+ if (stackSize != 1)
+ return false;
+ if (lua_isboolean(_luaState, -1))
+ return lua_toboolean(_luaState, -1);
+ return false;
+}
+
+
+std::string LuaDataModel::evalAsString(const std::string& expr) {
+ return expr;
+}
+
+double LuaDataModel::evalAsNumber(const std::string& expr) {
+ return 0;
+}
+
+} \ No newline at end of file