# To cross compile for iOS simulator: # build$ cmake .. -DCMAKE_TOOLCHAIN_FILE=../contrib/cmake/CrossCompile-iOS-Sim.cmake SET(CMAKE_SYSTEM_NAME Generic) if (NOT "$ENV{IOS_SDK_VERSION}" STREQUAL "") SET(CMAKE_SYSTEM_VERSION $ENV{IOS_SDK_VERSION}) endif() SET(CMAKE_SYSTEM_PROCESSOR i386) SET(ARCHS "-arch i386") SET(CMAKE_CROSSCOMPILING_TARGET IOS) SET(CMAKE_OSX_ARCHITECTURES "i386") SET(IOS_MINPHONE_OS "4.3") SET(IOS ON) SET(IOSSIM ON) SET(UNIX ON) SET(APPLE ON) execute_process(COMMAND xcode-select -print-path OUTPUT_VARIABLE XCODE_SELECT OUTPUT_STRIP_TRAILING_WHITESPACE) if(EXISTS ${XCODE_SELECT}) SET(DEVROOT "${XCODE_SELECT}/Platforms/iPhoneSimulator.platform/Developer") if (NOT EXISTS "${DEVROOT}/SDKs/iPhoneSimulator${CMAKE_SYSTEM_VERSION}.sdk") # specified SDK version does not exist, use last one file(GLOB INSTALLED_SDKS ${DEVROOT}/SDKs/*) list(SORT INSTALLED_SDKS) list(REVERSE INSTALLED_SDKS) list(GET INSTALLED_SDKS 0 LATEST_SDK) string(REGEX MATCH "[0-9]\\.[0-9]" CMAKE_SYSTEM_VERSION ${LATEST_SDK}) endif() else() SET(DEVROOT "/Developer/Platforms/iPhoneSimulator.platform/Developer") endif() if (${CMAKE_SYSTEM_VERSION} VERSION_EQUAL "6.0" OR ${CMAKE_SYSTEM_VERSION} VERSION_GREATER "6.0") set(IOS6_OR_LATER ON) else() set(IOS6_OR_LATER OFF) endif() if (IOS6_OR_LATER) # we have to use clang - llvm will choke on those __has_feature macros? SET (CMAKE_C_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang") SET (CMAKE_CXX_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++") SET (CMAKE_AR "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ar" CACHE FILEPATH "" FORCE) SET (CMAKE_LINKER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld" CACHE FILEPATH "" FORCE) SET (CMAKE_NM "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/nm" CACHE FILEPATH "" FORCE) SET (CMAKE_STRIP "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/strip" CACHE FILEPATH "" FORCE) if ($ENV{MACOSX_DEPLOYMENT_TARGET}) message(FATAL_ERROR "llvm will croak with MACOSX_DEPLOYMENT_TARGET environment variable set when building for ios - unset MACOSX_DEPLOYMENT_TARGET") endif() else() SET (CMAKE_C_COMPILER "${DEVROOT}/usr/bin/gcc") SET (CMAKE_CXX_COMPILER "${DEVROOT}/usr/bin/g++") endif() SET(SDKROOT "${DEVROOT}/SDKs/iPhoneSimulator${CMAKE_SYSTEM_VERSION}.sdk") SET(CMAKE_OSX_SYSROOT "${SDKROOT}") SET(CMAKE_SYSTEM_PREFIX_PATH "/;/usr;/usr/local;/opt/local") # This gets overridden somewhere! SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a;.so;.dylib") set(CMAKE_SYSTEM_FRAMEWORK_PATH ~/Library/Frameworks /Library/Frameworks /Network/Library/Frameworks /System/Library/Frameworks) # force compiler and linker flags SET(CMAKE_C_LINK_FLAGS "${ARCHS} --sysroot=${SDKROOT} -miphoneos-version-min=${IOS_MINPHONE_OS}") SET(CMAKE_CXX_LINK_FLAGS "${ARCHS} --sysroot=${SDKROOT} -miphoneos-version-min=${IOS_MINPHONE_OS}") # SET(CMAKE_C_LINK_FLAGS "${CMAKE_C_LINK_FLAGS} --sysroot=${SDKROOT}") # SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_C_LINK_FLAGS} --sysroot=${SDKROOT}") # SET(CMAKE_C_FLAGS ${ARCHS}) # C_FLAGS wont stick, use ADD_DEFINITIONS instead # SET(CMAKE_CXX_FLAGS ${ARCHS}) ADD_DEFINITIONS(${ARCHS}) ADD_DEFINITIONS("--sysroot=${SDKROOT}") ADD_DEFINITIONS("-miphoneos-version-min=${IOS_MINPHONE_OS}") # ios headers INCLUDE_DIRECTORIES(SYSTEM "${SDKROOT}/usr/include") # ios libraries LINK_DIRECTORIES("${SDKROOT}/usr/lib/system") LINK_DIRECTORIES("${SDKROOT}/usr/lib") SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}") SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH) SET (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH) SET (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH)