// thread.hpp --------------------------------------------------------------// // Copyright 2010 Vicente J. Botet Escriba // Copyright 2015 Andrey Semashev // Distributed under the Boost Software License, Version 1.0. // See http://www.boost.org/LICENSE_1_0.txt #ifndef BOOST_DETAIL_WINAPI_THREAD_HPP #define BOOST_DETAIL_WINAPI_THREAD_HPP #include #include #ifdef BOOST_HAS_PRAGMA_ONCE #pragma once #endif #if !defined( BOOST_USE_WINDOWS_H ) extern "C" { // Windows CE define GetCurrentThreadId as an inline function in kfuncs.h #if !defined( UNDER_CE ) BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI GetCurrentThreadId(BOOST_DETAIL_WINAPI_VOID); #endif BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI SleepEx( boost::detail::winapi::DWORD_ dwMilliseconds, boost::detail::winapi::BOOL_ bAlertable); BOOST_SYMBOL_IMPORT boost::detail::winapi::VOID_ WINAPI Sleep(boost::detail::winapi::DWORD_ dwMilliseconds); BOOST_SYMBOL_IMPORT boost::detail::winapi::BOOL_ WINAPI SwitchToThread(BOOST_DETAIL_WINAPI_VOID); } #endif namespace boost { namespace detail { namespace winapi { using ::GetCurrentThreadId; using ::SleepEx; using ::Sleep; using ::SwitchToThread; } } } #endif // BOOST_DETAIL_WINAPI_THREAD_HPP