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#!/bin/bash
ME=`basename $0`
DIR="$( cd "$( dirname "$0" )" && pwd )"
# do not tar ._ files
export COPY_EXTENDED_ATTRIBUTES_DISABLE=1
export COPYFILE_DISABLE=1
############################
# Compile libraries
############################
cd ${DIR}
./remove-dsstore-files.sh
echo -n "Build uscxml for Linux 32Bit? [y/N]: "; read BUILD_LINUX32
if [ "$BUILD_LINUX32" == "y" ] || [ "$BUILD_LINUX32" == "Y" ]; then
echo "Start the Linux 32Bit system named 'debian' and press return" && read
echo == BUILDING USCXML FOR Linux 32Bit =========================================================
export USCXML_BUILD_HOST=debian
expect build-linux.expect
fi
echo -n "Build uscxml for Linux 64Bit? [y/N]: "; read BUILD_LINUX64
if [ "$BUILD_LINUX64" == "y" ] || [ "$BUILD_LINUX64" == "Y" ]; then
echo "Start the Linux 64Bit system named 'debian64' and press return" && read
echo == BUILDING USCXML FOR Linux 64Bit =========================================================
export USCXML_BUILD_HOST=debian64
expect build-linux.expect
fi
# make sure to cross-compile before windows as we will copy all the files into the windows VM
# echo -n "Build uscxml for iOS? [y/N]: "; read BUILD_IOS
# if [ "$BUILD_IOS" == "y" ] || [ "$BUILD_IOS" == "Y" ]; then
# echo == BUILDING USCXML FOR IOS =========================================================
# ${DIR}/../build-uscxml-ios.sh
# fi
#
# echo -n "Build uscxml for Android? [y/N]: "; read BUILD_ANDROID
# if [ "$BUILD_ANDROID" == "y" ] || [ "$BUILD_ANDROID" == "Y" ]; then
# echo == BUILDING USCXML FOR Android =========================================================
# export ANDROID_NDK=~/Developer/SDKs/android-ndk-r8
# ${DIR}/../build-uscxml-android.sh
# fi
echo -n "Build uscxml for Windows 32Bit? [y/N]: "; read BUILD_WIN32
if [ "$BUILD_WIN32" == "y" ] || [ "$BUILD_WIN32" == "Y" ]; then
echo "Start the Windows 32Bit system named 'epikur-win7' and press return" && read
echo == BUILDING USCXML FOR Windows 32Bit =========================================================
export USCXML_BUILD_HOST=epikur-win7
export USCXML_BUILD_ARCH=32
# winsshd needs an xterm ..
TERM=xterm expect build-windows.expect
fi
echo -n "Build uscxml for Windows 64Bit? [y/N]: "; read BUILD_WIN64
if [ "$BUILD_WIN64" == "y" ] || [ "$BUILD_WIN64" == "Y" ]; then
echo "Start the Windows 64Bit system named 'epikur-win7-64' and press return" && read
echo == BUILDING USCXML FOR Windows 64Bit =========================================================
export USCXML_BUILD_HOST=epikur-win7-64
export USCXML_BUILD_ARCH=64
# winsshd needs an xterm ..
TERM=xterm expect build-windows.expect
fi
echo -n "Build uscxml for Mac OSX? [y/N]: "; read BUILD_MAC
if [ "$BUILD_MAC" == "y" ] || [ "$BUILD_MAC" == "Y" ]; then
echo == BUILDING USCXML FOR Mac OSX =========================================================
rm -rf /tmp/build-uscxml
mkdir -p /tmp/build-uscxml
cd /tmp/build-uscxml
cmake -DDIST_PREPARE=ON -DCMAKE_BUILD_TYPE=Debug ${DIR}/../..
make -j2
make -j2 java
cmake -DDIST_PREPARE=ON -DCMAKE_BUILD_TYPE=Release ${DIR}/../..
make -j2
make -j2 java
fi
############################
# Create installers
############################
echo -n "Build packages for those platforms? [a/y/N]: "; read BUILD_PACKAGES
if [ "$BUILD_PACKAGES" == "y" ] || [ "$BUILD_PACKAGES" == "a" ]; then
cd ${DIR}
if [ "$BUILD_LINUX32" == "y" ] || [ "$BUILD_LINUX32" == "Y" ] || [ "$BUILD_PACKAGES" == "a" ]; then
echo Start the Linux 32Bit system named 'debian' again && read
echo == PACKAGING USCXML FOR Linux 32Bit =========================================================
export USCXML_BUILD_HOST=debian
expect package-linux.expect
fi
if [ "$BUILD_LINUX64" == "y" ] || [ "$BUILD_LINUX64" == "Y" ] || [ "$BUILD_PACKAGES" == "a" ]; then
echo Start the Linux 64Bit system named 'debian64' again && read
echo == PACKAGING USCXML FOR Linux 64Bit =========================================================
export USCXML_BUILD_HOST=debian64
expect package-linux.expect
fi
if [ "$BUILD_WIN32" == "y" ] || [ "$BUILD_WIN32" == "Y" ] || [ "$BUILD_PACKAGES" == "a" ]; then
echo Start the Windows 32Bit system named 'epikur-win7' again && read
echo == PACKAGING USCXML FOR Windows 32Bit =========================================================
export USCXML_BUILD_HOST=epikur-win7
export USCXML_BUILD_ARCH=32
TERM=xterm expect package-windows.expect
fi
if [ "$BUILD_WIN64" == "y" ] || [ "$BUILD_WIN64" == "Y" ] || [ "$BUILD_PACKAGES" == "a" ]; then
echo Start the Windows 64Bit system named 'epikur-win7-64' again && read
echo == PACKAGING USCXML FOR Windows 64Bit =========================================================
export USCXML_BUILD_HOST=epikur-win7-64
export USCXML_BUILD_ARCH=64
TERM=xterm expect package-windows.expect
fi
if [ "$BUILD_MAC" == "y" ] || [ "$BUILD_MAC" == "Y" ] || [ "$BUILD_PACKAGES" == "a" ]; then
echo == PACKAGING USCXML FOR MacOSX =========================================================
cd /tmp/build-uscxml
# rerun cmake for new cpack files
cmake -DDIST_PREPARE=ON -DCMAKE_BUILD_TYPE=Release ${DIR}/../..
make package
cp uscxml*darwin* ${DIR}/../../installer
cd ${DIR}
fi
fi
############################
# Validate installers
############################
expect validate-installers.expect
############################
# Create ReadMe.html
############################
echo -n "Create ReadMe.html? [y/N]: "; read CREATE_README
if [ "$CREATE_README" == "y" ]; then
./make-installer-html-table.pl ${DIR}/../../installer > ${DIR}/../../installer/ReadMe.html
fi
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