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authorStephen Kelly <steveire@gmail.com>2015-08-29 16:05:46 (GMT)
committerStephen Kelly <steveire@gmail.com>2015-10-06 18:16:20 (GMT)
commit9d653f9c1cc129be4fdce7f0e93c282760c7603e (patch)
tree75ef1f529501e1dad42fd8bbeede735ea70b28b3
parent256bf8876a2e460afc37dbe17eb34482944be20b (diff)
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cmFLTKWrapUI: Remove CMake 2.2 compat code.
CMake 3.0 dropped CMake <= 2.4 compatibility.
-rw-r--r--Source/cmFLTKWrapUICommand.cxx39
1 files changed, 0 insertions, 39 deletions
diff --git a/Source/cmFLTKWrapUICommand.cxx b/Source/cmFLTKWrapUICommand.cxx
index 12adfd9..d17d664 100644
--- a/Source/cmFLTKWrapUICommand.cxx
+++ b/Source/cmFLTKWrapUICommand.cxx
@@ -129,45 +129,6 @@ void cmFLTKWrapUICommand::FinalPass()
cmSystemTools::Message(msg.c_str(),"Warning");
return;
}
- std::vector<cmSourceFile*> srcs;
- target->GetSourceFiles(srcs, "");
- bool found = false;
- for (unsigned int i = 0; i < srcs.size(); ++i)
- {
- if (srcs[i]->GetFullPath() ==
- this->GeneratedSourcesClasses[0]->GetFullPath())
- {
- found = true;
- break;
- }
- }
- if (!found)
- {
- std::string msg =
- "In CMake 2.2 the FLTK_WRAP_UI command sets a variable to the list of "
- "source files that should be added to your executable or library. It "
- "appears that you have not added these source files to your target. "
- "You should change your CMakeLists.txt file to "
- "directly add the generated files to the target. "
- "For example FTLK_WRAP_UI(foo src1 src2 src3) "
- "will create a variable named foo_FLTK_UI_SRCS that contains the list "
- "of sources to add to your target when you call ADD_LIBRARY or "
- "ADD_EXECUTABLE. For now CMake will add the sources to your target "
- "for you as was done in CMake 2.0 and earlier. In the future this may "
- "become an error.";
- msg +="The problem was found while processing the source directory: ";
- msg += this->Makefile->GetCurrentSourceDirectory();
- cmSystemTools::Message(msg.c_str(),"Warning");
- // first we add the rules for all the .fl to .h and .cxx files
- size_t lastHeadersClass = this->GeneratedSourcesClasses.size();
-
- // Generate code for all the .fl files
- for(size_t classNum = 0; classNum < lastHeadersClass; classNum++)
- {
- this->Makefile->GetTargets()[this->Target]
- .AddSource(this->GeneratedSourcesClasses[classNum]->GetFullPath());
- }
- }
}