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authorKent Hansen <khansen@trolltech.com>2009-05-12 15:02:27 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-05-12 15:02:52 (GMT)
commit3db6f6234eb36ec4b3d6e14dc48917762653cbd7 (patch)
treeec702b5e7c11f661cfd00679530045daa1c8b5c2
parentb6c082925a6fd51d05fcba6276d1cb9bd5886374 (diff)
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document the statemachine/eventtransitions example
-rw-r--r--doc/src/examples.qdoc5
-rw-r--r--doc/src/examples/eventtransitions.qdoc86
-rw-r--r--examples/statemachine/eventtransitions/main.cpp16
3 files changed, 104 insertions, 3 deletions
diff --git a/doc/src/examples.qdoc b/doc/src/examples.qdoc
index bf169e3..0153252 100644
--- a/doc/src/examples.qdoc
+++ b/doc/src/examples.qdoc
@@ -311,9 +311,10 @@
\section1 State Machine
\list
- \o \l{statemachine/twowaybutton}{Two-way Button}\raisedaster
- \o \l{statemachine/trafficlight}{Traffic Light}\raisedaster
+ \o \l{statemachine/eventtransitions}{Event Transitions}\raisedaster
\o \l{statemachine/pingpong}{Ping Pong States}\raisedaster
+ \o \l{statemachine/trafficlight}{Traffic Light}\raisedaster
+ \o \l{statemachine/twowaybutton}{Two-way Button}\raisedaster
\endlist
\section1 Threads
diff --git a/doc/src/examples/eventtransitions.qdoc b/doc/src/examples/eventtransitions.qdoc
new file mode 100644
index 0000000..3b956bb
--- /dev/null
+++ b/doc/src/examples/eventtransitions.qdoc
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/eventtransitions
+ \title Event Transitions Example
+
+ The Event Transitions example shows how to use event transitions, a
+ feature of \l{The State Machine Framework}.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 0
+
+ The \c Window class's constructors begins by creating a button.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 1
+
+ Two states, \c s1 and \c s2, are created; upon entry they will assign
+ "Outside" and "Inside" to the button's text, respectively.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 2
+
+ When the button receives an event of type QEvent::Enter and the state
+ machine is in state \c s1, the machine will transition to state \c s2.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 3
+
+ When the button receives an event of type QEvent::Leave and the state
+ machine is in state \c s2, the machine will transition back to state \c
+ s1.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 4
+
+ Next, the state \c s3 is created. \c s3 will be entered when the button
+ receives an event of type QEvent::MouseButtonPress and the state machine
+ is in state \c s2. When the button receives an event of type
+ QEvent::MouseButtonRelease and the state machine is in state \c s3, the
+ machine will transition back to state \c s2.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 5
+
+ Finally, the states are added to the machine as top-level states, the
+ initial state is set to be \c s1 ("Outside"), and the machine is started.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 6
+
+ The main() function constructs a Window object and shows it.
+
+*/
diff --git a/examples/statemachine/eventtransitions/main.cpp b/examples/statemachine/eventtransitions/main.cpp
index f564b7e..aba0c73 100644
--- a/examples/statemachine/eventtransitions/main.cpp
+++ b/examples/statemachine/eventtransitions/main.cpp
@@ -46,6 +46,7 @@
#include <qeventtransition.h>
#endif
+//! [0]
class Window : public QWidget
{
public:
@@ -54,7 +55,9 @@ public:
{
QPushButton *button = new QPushButton(this);
button->setGeometry(QRect(100, 100, 100, 100));
+//! [0]
+//! [1]
QStateMachine *machine = new QStateMachine(this);
QState *s1 = new QState();
@@ -62,15 +65,21 @@ public:
QState *s2 = new QState();
s2->assignProperty(button, "text", "Inside");
+//! [1]
+//! [2]
QEventTransition *enterTransition = new QEventTransition(button, QEvent::Enter);
enterTransition->setTargetState(s2);
s1->addTransition(enterTransition);
+//! [2]
+//! [3]
QEventTransition *leaveTransition = new QEventTransition(button, QEvent::Leave);
leaveTransition->setTargetState(s1);
s2->addTransition(leaveTransition);
+//! [3]
+//! [4]
QState *s3 = new QState();
s3->assignProperty(button, "text", "Pressing...");
@@ -81,16 +90,20 @@ public:
QEventTransition *releaseTransition = new QEventTransition(button, QEvent::MouseButtonRelease);
releaseTransition->setTargetState(s2);
s3->addTransition(releaseTransition);
+//! [4]
+//! [5]
machine->addState(s1);
machine->addState(s2);
machine->addState(s3);
+
machine->setInitialState(s1);
- QObject::connect(machine, SIGNAL(finished()), qApp, SLOT(quit()));
machine->start();
}
};
+//! [5]
+//! [6]
int main(int argc, char **argv)
{
QApplication app(argc, argv);
@@ -100,3 +113,4 @@ int main(int argc, char **argv)
return app.exec();
}
+//! [6]