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authorGunnar Sletta <gunnar@trolltech.com>2010-02-10 15:57:23 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2010-02-10 15:57:23 (GMT)
commit8b20c0ec6d676b3b297b8fa0ee436ad2e3d9a720 (patch)
treed95bd290982fbf9a93db332e56a3f8c5d8028670
parent1b0c7a43624f378619ba4b5cc33fa3bfe4f531ed (diff)
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Added geometry shaders to changes-4.7.0 file + a small doc update about it
-rw-r--r--dist/changes-4.7.03
-rw-r--r--src/opengl/qglshaderprogram.cpp2
2 files changed, 5 insertions, 0 deletions
diff --git a/dist/changes-4.7.0 b/dist/changes-4.7.0
index 92f5244..3504763 100644
--- a/dist/changes-4.7.0
+++ b/dist/changes-4.7.0
@@ -24,6 +24,9 @@ General Improvements
- Documentation and Examples
+- Support for the GL_EXT_geometry_shader4, aka Geometry Shaders, was added
+ to QGLShaderProgram.
+
Third party components
----------------------
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index 8e256ab..170b650 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -143,6 +143,8 @@ QT_BEGIN_NAMESPACE
\value Vertex Vertex shader written in the OpenGL Shading Language (GLSL).
\value Fragment Fragment shader written in the OpenGL Shading Language (GLSL).
+ \value Geometry Geometry shaders written in the OpenGL Shading
+ Language (GLSL), based on the GL_EXT_geometry_shader4 extension.
*/
#ifndef GL_FRAGMENT_SHADER