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authorSamuel Rødal <samuel.rodal@digia.com>2012-11-26 15:39:40 (GMT)
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-11-28 12:29:35 (GMT)
commita7965832a46af1c9d58c6aca38084b6436f48302 (patch)
tree89624616c7538dbe8453a12dab6292e0e683d111
parent27055ae6b5102a5a81aafdb98c6f769a1cbb9084 (diff)
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Fixed crash in tst_qglthreads.
QGLTextureCache has a read write locker to protect texture lookups. However, even calling QCache::object() might modify the cache, causing race conditions, since it modifies the priority order of the objects in the cache. Therefore, we need to protect it with a QWriteLocker instead of a QReadLocker. Task-number: QTBUG-22560 Change-Id: I46fffc624ace27e25fb100f865e1df0a19b9093d Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com> (cherry picked from commit 6633dbbac49f4ce8a89b67090fdffaa8c8126eb5) Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
-rw-r--r--src/opengl/qgl_p.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index b5d17e8..5fe6678 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -696,7 +696,8 @@ int QGLTextureCache::maxCost()
QGLTexture* QGLTextureCache::getTexture(QGLContext *ctx, qint64 key)
{
- QReadLocker locker(&m_lock);
+ // Can't be a QReadLocker since QCache::object() modifies the cache (reprioritizes the object)
+ QWriteLocker locker(&m_lock);
const QGLTextureCacheKey cacheKey = {key, QGLContextPrivate::contextGroup(ctx)};
return m_cache.object(cacheKey);
}