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authorMartin Jones <martin.jones@nokia.com>2009-11-25 06:28:38 (GMT)
committerMartin Jones <martin.jones@nokia.com>2009-11-25 06:28:38 (GMT)
commitb74e226c09bc37043a06b24029e0e22e4f3cdd16 (patch)
tree11bd335cd176eac754c5ea5af8ae41cec74d22c0
parent1c9dcb09b79d77bc7d4958e1393437597892bb0b (diff)
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Small doc fixes.
-rw-r--r--doc/src/declarative/advtutorial2.qdoc2
-rw-r--r--doc/src/declarative/ecmascriptblocks.qdoc4
-rw-r--r--doc/src/declarative/extending.qdoc2
-rw-r--r--doc/src/declarative/focus.qdoc4
-rw-r--r--doc/src/declarative/globalobject.qdoc2
-rw-r--r--doc/src/declarative/qmlintro.qdoc6
-rw-r--r--src/declarative/graphicsitems/qmlgraphicsitem.cpp18
-rw-r--r--src/declarative/qml/qmlcomponent.cpp4
-rw-r--r--src/declarative/qml/qmlscript.cpp4
-rw-r--r--src/declarative/qml/qmlscriptstring.cpp4
10 files changed, 27 insertions, 23 deletions
diff --git a/doc/src/declarative/advtutorial2.qdoc b/doc/src/declarative/advtutorial2.qdoc
index 40a760d..dcc7c70 100644
--- a/doc/src/declarative/advtutorial2.qdoc
+++ b/doc/src/declarative/advtutorial2.qdoc
@@ -93,7 +93,7 @@ To hook this code up to the \e{New Game} button, you alter it as below:
\snippet declarative/tutorials/samegame/samegame2/samegame.qml 1
-We have just replaced the \c{onClicked: print("Implement me!")} with \c{onClicked: initBoard()}.
+We have just replaced the \c{onClicked: console.log("Implement me!")} with \c{onClicked: initBoard()}.
Note that in order to have the function available, you'll need to include the script in the main file,
by adding a script element to it.
diff --git a/doc/src/declarative/ecmascriptblocks.qdoc b/doc/src/declarative/ecmascriptblocks.qdoc
index 815c68c..6ee5a8e 100644
--- a/doc/src/declarative/ecmascriptblocks.qdoc
+++ b/doc/src/declarative/ecmascriptblocks.qdoc
@@ -168,7 +168,7 @@ is illegal in QML.
// Illegal modification of undeclared variable
a = 1;
for (var ii = 1; ii < 10; ++ii) a = a * ii;
-print("Result: " + a);
+ console.log("Result: " + a);
\endcode
It can be trivially modified to this legal code.
@@ -176,7 +176,7 @@ It can be trivially modified to this legal code.
\code
var a = 1;
for (var ii = 1; ii < 10; ++ii) a = a * ii;
-print("Result: " + a);
+ console.log("Result: " + a);
\endcode
Any attempt to modify the global object - either implicitly or explicitly - will
diff --git a/doc/src/declarative/extending.qdoc b/doc/src/declarative/extending.qdoc
index 0233aa7..056b8ab 100644
--- a/doc/src/declarative/extending.qdoc
+++ b/doc/src/declarative/extending.qdoc
@@ -845,7 +845,7 @@ This example adds a new method that behaves like a child:
\code
Item {
function say(text) {
- print("You said " + text);
+ console.log("You said " + text);
}
}
\endcode
diff --git a/doc/src/declarative/focus.qdoc b/doc/src/declarative/focus.qdoc
index 924f590..46bfc38 100644
--- a/doc/src/declarative/focus.qdoc
+++ b/doc/src/declarative/focus.qdoc
@@ -67,7 +67,7 @@ item and thus subsequently be \l {QEvent::ignore()}{ignored}.
\code
Item {
Item {
- Keys.onPressed: if (event.key == Qt.Key_A) { print('Key A was pressed'); event.accepted = true }
+ Keys.onPressed: if (event.key == Qt.Key_A) { console.log('Key A was pressed'); event.accepted = true }
Rectangle {}
}
}
@@ -307,7 +307,7 @@ Rectangle {
Text {
focus: true
text: name
- Keys.onReturnPressed: print(name)
+ Keys.onReturnPressed: console.log(name)
}
}
}
diff --git a/doc/src/declarative/globalobject.qdoc b/doc/src/declarative/globalobject.qdoc
index e3c8b9a..3eadec2 100644
--- a/doc/src/declarative/globalobject.qdoc
+++ b/doc/src/declarative/globalobject.qdoc
@@ -182,7 +182,7 @@ such as ListView, \l Repeater and \l Loader.
sprite = component.createObject();
if(sprite == 0){
// Error Handling
- print(component.errorsString());
+ console.log(component.errorsString());
}else{
sprite.parent = page;
sprite.x = 200;
diff --git a/doc/src/declarative/qmlintro.qdoc b/doc/src/declarative/qmlintro.qdoc
index 78462db..76d915f 100644
--- a/doc/src/declarative/qmlintro.qdoc
+++ b/doc/src/declarative/qmlintro.qdoc
@@ -311,7 +311,7 @@ any visual Item, for example:
\code
Item {
focus: true
- Keys.onSelectPressed: print("Selected")
+ Keys.onSelectPressed: console.log("Selected")
}
\endcode
@@ -323,7 +323,7 @@ and click:
\code
MouseRegion {
- onPressed: print("mouse button pressed")
+ onPressed: console.log("mouse button pressed")
}
\endcode
@@ -335,7 +335,7 @@ the MouseRegion onPressed signal handler has a \e mouse parameter:
\code
MouseRegion {
acceptedButtons: Qt.LeftButton | Qt.RightButton
- onPressed: if (mouse.button == Qt.RightButton) print("Right mouse button pressed")
+ onPressed: if (mouse.button == Qt.RightButton) console.log("Right mouse button pressed")
}
\endcode
diff --git a/src/declarative/graphicsitems/qmlgraphicsitem.cpp b/src/declarative/graphicsitems/qmlgraphicsitem.cpp
index 263aea5..5b4f1f1 100644
--- a/src/declarative/graphicsitems/qmlgraphicsitem.cpp
+++ b/src/declarative/graphicsitems/qmlgraphicsitem.cpp
@@ -168,7 +168,7 @@ QML_DEFINE_TYPE(Qt,4,6,Rotation,QGraphicsRotation)
\qmlproperty real Rotation::axis.z
The axis to rotate around. For simple (2D) rotation around a point, you do not need to specify an axis,
- as the default axis is the z axis (\c{ axis { x: 0; y: 0; z: 0 } }).
+ as the default axis is the z axis (\c{ axis { x: 0; y: 0; z: 1 } }).
For a typical 3D-like rotation you will usually specify both the origin and the axis.
@@ -656,7 +656,7 @@ void QmlGraphicsKeyNavigationAttached::keyReleased(QKeyEvent *event)
focus: true
Keys.onPressed: {
if (event.key == Qt.Key_Left) {
- print("move left");
+ console.log("move left");
event.accepted = true;
}
}
@@ -670,7 +670,7 @@ void QmlGraphicsKeyNavigationAttached::keyReleased(QKeyEvent *event)
\code
Item {
focus: true
- Keys.onLeftPressed: print("move left")
+ Keys.onLeftPressed: console.log("move left")
}
\endcode
@@ -1359,11 +1359,11 @@ QmlGraphicsKeysAttached *QmlGraphicsKeysAttached::qmlAttachedProperties(QObject
focus: true
Keys.onPressed: {
if (event.key == Qt.Key_Left) {
- print("move left");
+ console.log("move left");
event.accepted = true;
}
}
- Keys.onSelectPressed: print("Selected");
+ Keys.onSelectPressed: console.log("Selected");
}
\endqml
@@ -1943,8 +1943,8 @@ void QmlGraphicsItem::setClip(bool c)
Whether the item is visible. By default this is true.
- \note visible is not linked to actual visibility; if you item
- goes off screen, or the opacity changes to 0, etc this will
+ \note visible is not linked to actual visibility; if an item
+ moves off screen, or the opacity changes to 0, this will
not affect the visible property.
*/
@@ -2930,6 +2930,8 @@ bool QmlGraphicsItem::heightValid() const
\qmlproperty bool Item::wantsFocus
This property indicates whether the item has has an active focus request.
+
+ \sa {qmlfocus}{Keyboard Focus}
*/
/*! \internal */
@@ -2942,6 +2944,8 @@ bool QmlGraphicsItem::wantsFocus() const
\qmlproperty bool Item::focus
This property indicates whether the item has keyboard input focus. Set this
property to true to request focus.
+
+ \sa {qmlfocus}{Keyboard Focus}
*/
/*! \internal */
diff --git a/src/declarative/qml/qmlcomponent.cpp b/src/declarative/qml/qmlcomponent.cpp
index 7f8836a..5f8b816 100644
--- a/src/declarative/qml/qmlcomponent.cpp
+++ b/src/declarative/qml/qmlcomponent.cpp
@@ -112,9 +112,9 @@ Item {
\qml
Rectangle {
- Component.onCompleted: print("Completed Running!")
+ Component.onCompleted: console.log("Completed Running!")
Rectangle {
- Component.onCompleted: print("Nested Completed Running!")
+ Component.onCompleted: console.log("Nested Completed Running!")
}
}
\endqml
diff --git a/src/declarative/qml/qmlscript.cpp b/src/declarative/qml/qmlscript.cpp
index eb0b858..ba62898 100644
--- a/src/declarative/qml/qmlscript.cpp
+++ b/src/declarative/qml/qmlscript.cpp
@@ -54,8 +54,8 @@
\qml
Script {
function debugMyComponent() {
- print(text.text);
- print(otherinterestingitem.property);
+ console.log(text.text);
+ console.log(otherinterestingitem.property);
}
}
MouseRegion { onClicked: debugMyComponent() }
diff --git a/src/declarative/qml/qmlscriptstring.cpp b/src/declarative/qml/qmlscriptstring.cpp
index 6f669d5..1ccad53 100644
--- a/src/declarative/qml/qmlscriptstring.cpp
+++ b/src/declarative/qml/qmlscriptstring.cpp
@@ -60,12 +60,12 @@ public:
The QmlScriptString is used by properties that want to accept a script "assignment" from QML.
Normally, the following code would result in a binding being established for the \c script
-property. If the property had a type of QmlScriptString, the script - \e {print(1921)} - itself
+property. If the property had a type of QmlScriptString, the script - \e {console.log(1921)} - itself
would be passed to the property and it could choose how to handle it.
\code
MyType {
- script: print(1921)
+ script: console.log(1921)
}
\endcode
*/