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author | Michael Brasser <michael.brasser@nokia.com> | 2010-02-18 03:12:34 (GMT) |
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committer | Michael Brasser <michael.brasser@nokia.com> | 2010-02-18 05:17:16 (GMT) |
commit | d031fce2871df878709ba5d67202a5edc08470fe (patch) | |
tree | e2b73aa5a684d4a014a6eaf3ca45ffcce0b75035 | |
parent | f1b1e45c3c66a9061becbee38aaabb3653a20d9d (diff) | |
download | Qt-d031fce2871df878709ba5d67202a5edc08470fe.zip Qt-d031fce2871df878709ba5d67202a5edc08470fe.tar.gz Qt-d031fce2871df878709ba5d67202a5edc08470fe.tar.bz2 |
Add a RotationAnimation element.
This is needed to provide more control of rotation direction when
animating.
-rw-r--r-- | src/declarative/util/qmlanimation.cpp | 182 | ||||
-rw-r--r-- | src/declarative/util/qmlanimation_p.h | 31 | ||||
-rw-r--r-- | src/declarative/util/qmlanimation_p_p.h | 10 |
3 files changed, 223 insertions, 0 deletions
diff --git a/src/declarative/util/qmlanimation.cpp b/src/declarative/util/qmlanimation.cpp index e1e247c..7bae661 100644 --- a/src/declarative/util/qmlanimation.cpp +++ b/src/declarative/util/qmlanimation.cpp @@ -1414,6 +1414,177 @@ void QmlVector3dAnimation::setTo(QVector3D t) QML_DEFINE_TYPE(Qt,4,6,Vector3dAnimation,QmlVector3dAnimation) +/*! + \qmlclass RotationAnimation QmlRotationAnimation + \inherits PropertyAnimation + \brief The RotationAnimation element allows you to animate rotations. + + RotationAnimation is a specialized PropertyAnimation that gives control + over the direction of rotation. + + The RotationAnimation in the following example ensures that we always take + the shortest rotation path when switching between our states. + \qml + states: { + State { name: "180"; PropertyChanges { target: myItem; rotation: 180 } } + State { name: "-180"; PropertyChanges { target: myItem; rotation: -180 } } + State { name: "180"; PropertyChanges { target: myItem; rotation: 270 } } + } + transition: Transition { + RotationAnimation { direction: RotationAnimation.Shortest } + } + \endqml + + By default, when used in a transition RotationAnimation will rotate all + properties named "rotation" or "angle". You can override this by providing + your own properties via \c properties or \c property. +*/ + +/*! + \internal + \class QmlRotationAnimation +*/ + +QVariant _q_interpolateShortestRotation(qreal &f, qreal &t, qreal progress) +{ + qreal newt = t; + qreal diff = t-f; + while(diff > 180.0){ + newt -= 360.0; + diff -= 360.0; + } + while(diff < -180.0){ + newt += 360.0; + diff += 360.0; + } + return QVariant(f + (newt - f) * progress); +} + +QVariant _q_interpolateClockwiseRotation(qreal &f, qreal &t, qreal progress) +{ + qreal newt = t; + qreal diff = t-f; + while(diff < 0.0){ + newt += 360.0; + diff += 360.0; + } + return QVariant(f + (newt - f) * progress); +} + +QVariant _q_interpolateCounterclockwiseRotation(qreal &f, qreal &t, qreal progress) +{ + qreal newt = t; + qreal diff = t-f; + while(diff > 0.0){ + newt -= 360.0; + diff -= 360.0; + } + return QVariant(f + (newt - f) * progress); +} + +QmlRotationAnimation::QmlRotationAnimation(QObject *parent) +: QmlPropertyAnimation(*(new QmlRotationAnimationPrivate), parent) +{ + Q_D(QmlRotationAnimation); + d->interpolatorType = QMetaType::QReal; + d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateShortestRotation); + d->defaultProperties = QLatin1String("rotation,angle"); +} + +QmlRotationAnimation::~QmlRotationAnimation() +{ +} + +/*! + \qmlproperty real RotationAnimation::from + This property holds the starting value. + If not set, then the value defined in the start state of the transition. +*/ +qreal QmlRotationAnimation::from() const +{ + Q_D(const QmlRotationAnimation); + return d->from.toReal(); +} + +void QmlRotationAnimation::setFrom(qreal f) +{ + QmlPropertyAnimation::setFrom(f); +} + +/*! + \qmlproperty real RotationAnimation::to + This property holds the ending value. + If not set, then the value defined in the end state of the transition or Behavior. +*/ +qreal QmlRotationAnimation::to() const +{ + Q_D(const QmlRotationAnimation); + return d->to.toReal(); +} + +void QmlRotationAnimation::setTo(qreal t) +{ + QmlPropertyAnimation::setTo(t); +} + +/*! + \qmlproperty enum RotationAnimation::direction + The direction in which to rotate. + Possible values are Numerical, Clockwise, Counterclockwise, + or Shortest. + + \list + \row + \o Numerical + \o Rotate by linearly interpolating between the two numbers. + A rotation from 10 to 350 will rotate 340 degrees clockwise. + \row + \o Clockwise + \o Rotate clockwise between the two values + \row + \o Counterclockwise + \o Rotate counterclockwise between the two values + \row + \o Shortest + \o Rotate in the direction that produces the shortest animation path. + A rotation from 10 to 350 will rotate 20 degrees counterclockwise. + \list + + The default direction is Shortest. +*/ +QmlRotationAnimation::RotationDirection QmlRotationAnimation::direction() const +{ + Q_D(const QmlRotationAnimation); + return d->direction; +} + +void QmlRotationAnimation::setDirection(QmlRotationAnimation::RotationDirection direction) +{ + Q_D(QmlRotationAnimation); + if (d->direction == direction) + return; + + d->direction = direction; + switch(d->direction) { + case Clockwise: + d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateClockwiseRotation); + break; + case Counterclockwise: + d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateCounterclockwiseRotation); + break; + case Shortest: + d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateShortestRotation); + break; + default: + d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType); + break; + } + + emit directionChanged(); +} + +QML_DEFINE_TYPE(Qt,4,6,RotationAnimation,QmlRotationAnimation) + QmlAnimationGroup::QmlAnimationGroup(QObject *parent) : QmlAbstractAnimation(*(new QmlAnimationGroupPrivate), parent) { @@ -1661,6 +1832,13 @@ QmlPropertyAnimation::QmlPropertyAnimation(QObject *parent) d->init(); } +QmlPropertyAnimation::QmlPropertyAnimation(QmlPropertyAnimationPrivate &dd, QObject *parent) +: QmlAbstractAnimation(dd, parent) +{ + Q_D(QmlPropertyAnimation); + d->init(); +} + QmlPropertyAnimation::~QmlPropertyAnimation() { } @@ -2157,6 +2335,10 @@ void QmlPropertyAnimation::transition(QmlStateActions &actions, targets << d->defaultProperty.object(); } + if (props.isEmpty() && !d->defaultProperties.isEmpty()) { + props << d->defaultProperties.split(QLatin1Char(',')); + } + PropertyUpdater *data = new PropertyUpdater; data->interpolatorType = d->interpolatorType; data->interpolator = d->interpolator; diff --git a/src/declarative/util/qmlanimation_p.h b/src/declarative/util/qmlanimation_p.h index 791a127..02902b0 100644 --- a/src/declarative/util/qmlanimation_p.h +++ b/src/declarative/util/qmlanimation_p.h @@ -297,6 +297,7 @@ public: QList<QObject *> *exclude(); protected: + QmlPropertyAnimation(QmlPropertyAnimationPrivate &dd, QObject *parent); virtual void transition(QmlStateActions &actions, QmlMetaProperties &modified, TransitionDirection direction); @@ -367,6 +368,35 @@ public: void setTo(QVector3D); }; +class QmlRotationAnimationPrivate; +class Q_AUTOTEST_EXPORT QmlRotationAnimation : public QmlPropertyAnimation +{ + Q_OBJECT + Q_DECLARE_PRIVATE(QmlRotationAnimation) + Q_ENUMS(RotationDirection) + + Q_PROPERTY(qreal from READ from WRITE setFrom NOTIFY fromChanged) + Q_PROPERTY(qreal to READ to WRITE setTo NOTIFY toChanged) + Q_PROPERTY(RotationDirection direction READ direction WRITE setDirection NOTIFY directionChanged) + +public: + QmlRotationAnimation(QObject *parent=0); + virtual ~QmlRotationAnimation(); + + qreal from() const; + void setFrom(qreal); + + qreal to() const; + void setTo(qreal); + + enum RotationDirection { Numerical, Shortest, Clockwise, Counterclockwise }; + RotationDirection direction() const; + void setDirection(RotationDirection direction); + +Q_SIGNALS: + void directionChanged(); +}; + class QmlAnimationGroupPrivate; class QmlAnimationGroup : public QmlAbstractAnimation { @@ -429,6 +459,7 @@ QML_DECLARE_TYPE(QmlNumberAnimation) QML_DECLARE_TYPE(QmlSequentialAnimation) QML_DECLARE_TYPE(QmlParallelAnimation) QML_DECLARE_TYPE(QmlVector3dAnimation) +QML_DECLARE_TYPE(QmlRotationAnimation) QT_END_HEADER diff --git a/src/declarative/util/qmlanimation_p_p.h b/src/declarative/util/qmlanimation_p_p.h index ee0c291..a1181ed 100644 --- a/src/declarative/util/qmlanimation_p_p.h +++ b/src/declarative/util/qmlanimation_p_p.h @@ -358,6 +358,7 @@ public: QString properties; QList<QObject *> targets; QList<QObject *> exclude; + QString defaultProperties; bool fromSourced; bool fromIsDefined:1; @@ -373,6 +374,15 @@ public: static void convertVariant(QVariant &variant, int type); }; +class QmlRotationAnimationPrivate : public QmlPropertyAnimationPrivate +{ + Q_DECLARE_PUBLIC(QmlRotationAnimation) +public: + QmlRotationAnimationPrivate() : direction(QmlRotationAnimation::Shortest) {} + + QmlRotationAnimation::RotationDirection direction; +}; + QT_END_NAMESPACE #endif // QMLANIMATION_P_H |