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| author | Brad King <brad.king@kitware.com> | 2021-10-19 15:28:40 (GMT) |
|---|---|---|
| committer | Brad King <brad.king@kitware.com> | 2021-10-19 15:50:07 (GMT) |
| commit | 71f15be957b1a4fc37edbfd70809c759e92227a2 (patch) | |
| tree | ed1e0be02e4f8b4bc8c576494ee43166ab2bddb5 /Help/guide/tutorial/Step3/tutorial.cxx | |
| parent | 7fcc35c676b46fc30cb67425bfc72c7de040d6bf (diff) | |
| download | CMake-71f15be957b1a4fc37edbfd70809c759e92227a2.zip CMake-71f15be957b1a4fc37edbfd70809c759e92227a2.tar.gz CMake-71f15be957b1a4fc37edbfd70809c759e92227a2.tar.bz2 | |
VS: Fix compilation of single source with PCH in Unity Build
Sources that are part of a unity build are normally not compiled
individually. However, the VS IDE allows a single source to be
compiled. This can also be achieved on the command line:
msbuild my.vcxproj ... -t:ClCompile -p:SelectedFiles=<src>
where `<src>` is the path in the vcxproj `ClCompile` entry.
In a target with precompiled headers, the source needs PCH settings to
support individual compilation even if the normal unity build does not.
Diffstat (limited to 'Help/guide/tutorial/Step3/tutorial.cxx')
0 files changed, 0 insertions, 0 deletions
