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author | Cedric Perthuis <cedric.perthuis@gmail.com> | 2014-12-02 09:41:10 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2014-12-03 14:30:59 (GMT) |
commit | 2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2 (patch) | |
tree | b5ad40461fb63e893ead590dc96d67027a6b1025 /Help/prop_sf/VS_SHADER_ENTRYPOINT.rst | |
parent | 433c6d4689ca86f1a8d8d966be0204e98f95b968 (diff) | |
download | CMake-2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2.zip CMake-2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2.tar.gz CMake-2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2.tar.bz2 |
VS: Add source file properties to set the hlsl shader entry point and model
Create properties VS_SHADER_ENTRYPOINT and VS_SHADER_MODEL. Without
these many .hlsl source files may not be possible to use. Extend the
VSWinStorePhone test project to cover them.
Diffstat (limited to 'Help/prop_sf/VS_SHADER_ENTRYPOINT.rst')
-rw-r--r-- | Help/prop_sf/VS_SHADER_ENTRYPOINT.rst | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Help/prop_sf/VS_SHADER_ENTRYPOINT.rst b/Help/prop_sf/VS_SHADER_ENTRYPOINT.rst new file mode 100644 index 0000000..fe3471f --- /dev/null +++ b/Help/prop_sf/VS_SHADER_ENTRYPOINT.rst @@ -0,0 +1,5 @@ +VS_SHADER_ENTRYPOINT +-------------------- + +Specifies the name of the entry point for the shader of a ``.hlsl`` source +file. |