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author | Kevin M. Godby <kevin@godby.org> | 2017-09-27 03:02:08 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2017-09-27 11:56:09 (GMT) |
commit | 49dab3ebfb377e1f2cd826c731c26ddc5346f520 (patch) | |
tree | d747317bac5146d8c4bc8a3f65892d194ab7e00a /Help/prop_sf | |
parent | c40d130034278e28964929e8d61f3280945b7531 (diff) | |
download | CMake-49dab3ebfb377e1f2cd826c731c26ddc5346f520.zip CMake-49dab3ebfb377e1f2cd826c731c26ddc5346f520.tar.gz CMake-49dab3ebfb377e1f2cd826c731c26ddc5346f520.tar.bz2 |
VS: Add VS_SHADER_OUTPUT_HEADER_FILE and VS_SHADER_VARIABLE_NAME properties.
The VS_SHADER_OUTPUT_HEADER_FILE property is the name of the generated
header file containing the object code of the shader.
The VS_SHADER_VARIABLE_NAME property is the name of the variable
containing the object code in the above header file.
Signed-off-by: Kevin M. Godby <kevin@godby.org>
Diffstat (limited to 'Help/prop_sf')
-rw-r--r-- | Help/prop_sf/VS_SHADER_OUTPUT_HEADER_FILE.rst | 5 | ||||
-rw-r--r-- | Help/prop_sf/VS_SHADER_VARIABLE_NAME.rst | 5 |
2 files changed, 10 insertions, 0 deletions
diff --git a/Help/prop_sf/VS_SHADER_OUTPUT_HEADER_FILE.rst b/Help/prop_sf/VS_SHADER_OUTPUT_HEADER_FILE.rst new file mode 100644 index 0000000..e6763d3 --- /dev/null +++ b/Help/prop_sf/VS_SHADER_OUTPUT_HEADER_FILE.rst @@ -0,0 +1,5 @@ +VS_SHADER_OUTPUT_HEADER_FILE +---------------------------- + +Set filename for output header file containing object code of a ``.hlsl`` +source file. diff --git a/Help/prop_sf/VS_SHADER_VARIABLE_NAME.rst b/Help/prop_sf/VS_SHADER_VARIABLE_NAME.rst new file mode 100644 index 0000000..1a5e369 --- /dev/null +++ b/Help/prop_sf/VS_SHADER_VARIABLE_NAME.rst @@ -0,0 +1,5 @@ +VS_SHADER_VARIABLE_NAME +----------------------- + +Set name of variable in header file containing object code of a ``.hlsl`` +source file. |