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author | Brad King <brad.king@kitware.com> | 2014-12-03 14:32:38 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2014-12-03 14:32:38 (GMT) |
commit | 7c28e7c17205983ef16d72d4ad6f65649355e805 (patch) | |
tree | ccd521d33c8e0c30980d4f730e3fc01448966c9d /Help/release | |
parent | 0e7c7bd3df17610795f8fc968370e883b87e50cf (diff) | |
parent | 2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2 (diff) | |
download | CMake-7c28e7c17205983ef16d72d4ad6f65649355e805.zip CMake-7c28e7c17205983ef16d72d4ad6f65649355e805.tar.gz CMake-7c28e7c17205983ef16d72d4ad6f65649355e805.tar.bz2 |
Merge branch 'vs-hlsl-settings' into release
Diffstat (limited to 'Help/release')
-rw-r--r-- | Help/release/3.1.0.rst | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Help/release/3.1.0.rst b/Help/release/3.1.0.rst index e85bd4a..1ffc5b5 100644 --- a/Help/release/3.1.0.rst +++ b/Help/release/3.1.0.rst @@ -313,8 +313,10 @@ Other * The Visual Studio generators learned to treat ``.hlsl`` source files as High Level Shading Language sources (using ``FXCompile`` - in ``.vcxproj`` files). A :prop_sf:`VS_SHADER_TYPE` source file - property was added to specify the Shader Type. + in ``.vcxproj`` files). Source file properties + :prop_sf:`VS_SHADER_TYPE`, :prop_sf:`VS_SHADER_MODEL`, and + :prop_sf:`VS_SHADER_ENTRYPOINT` were added added to specify the + shader type, model, and entry point name. New Diagnostics =============== |