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authorKitware Robot <kwrobot@kitware.com>2013-10-15 15:17:36 (GMT)
committerBrad King <brad.king@kitware.com>2013-10-15 18:12:03 (GMT)
commitf051814ed0e63badbfd68049354f36259dbf4b49 (patch)
treef4e6f885f86c882d723a7dd53d2b702d0c7fdffb /Modules/FindosgAnimation.cmake
parente94958e99c4dec26c86ce8b76d744c04ba960675 (diff)
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Convert builtin help to reStructuredText source files
Run the convert-help.bash script to convert documentation: ./convert-help.bash "/path/to/CMake-build/bin" Then remove it.
Diffstat (limited to 'Modules/FindosgAnimation.cmake')
-rw-r--r--Modules/FindosgAnimation.cmake52
1 files changed, 28 insertions, 24 deletions
diff --git a/Modules/FindosgAnimation.cmake b/Modules/FindosgAnimation.cmake
index 121aefc..403e68e 100644
--- a/Modules/FindosgAnimation.cmake
+++ b/Modules/FindosgAnimation.cmake
@@ -1,27 +1,31 @@
-# This is part of the Findosg* suite used to find OpenSceneGraph components.
-# Each component is separate and you must opt in to each module. You must
-# also opt into OpenGL and OpenThreads (and Producer if needed) as these
-# modules won't do it for you. This is to allow you control over your own
-# system piece by piece in case you need to opt out of certain components
-# or change the Find behavior for a particular module (perhaps because the
-# default FindOpenGL.cmake module doesn't work with your system as an
-# example).
-# If you want to use a more convenient module that includes everything,
-# use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
-#
-# Locate osgAnimation
-# This module defines
-#
-# OSGANIMATION_FOUND - Was osgAnimation found?
-# OSGANIMATION_INCLUDE_DIR - Where to find the headers
-# OSGANIMATION_LIBRARIES - The libraries to link against for the OSG (use this)
-#
-# OSGANIMATION_LIBRARY - The OSG library
-# OSGANIMATION_LIBRARY_DEBUG - The OSG debug library
-#
-# $OSGDIR is an environment variable that would
-# correspond to the ./configure --prefix=$OSGDIR
-# used in building osg.
+#.rst:
+# FindosgAnimation
+# ----------------
+#
+#
+#
+# This is part of the Findosg* suite used to find OpenSceneGraph
+# components. Each component is separate and you must opt in to each
+# module. You must also opt into OpenGL and OpenThreads (and Producer
+# if needed) as these modules won't do it for you. This is to allow you
+# control over your own system piece by piece in case you need to opt
+# out of certain components or change the Find behavior for a particular
+# module (perhaps because the default FindOpenGL.cmake module doesn't
+# work with your system as an example). If you want to use a more
+# convenient module that includes everything, use the
+# FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
+#
+# Locate osgAnimation This module defines
+#
+# OSGANIMATION_FOUND - Was osgAnimation found? OSGANIMATION_INCLUDE_DIR
+# - Where to find the headers OSGANIMATION_LIBRARIES - The libraries to
+# link against for the OSG (use this)
+#
+# OSGANIMATION_LIBRARY - The OSG library OSGANIMATION_LIBRARY_DEBUG -
+# The OSG debug library
+#
+# $OSGDIR is an environment variable that would correspond to the
+# ./configure --prefix=$OSGDIR used in building osg.
#
# Created by Eric Wing.