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authorBrad King <brad.king@kitware.com>2016-09-02 20:15:11 (GMT)
committerBrad King <brad.king@kitware.com>2016-09-07 19:49:08 (GMT)
commitbdc679a8aee4e6b9a8aea795bdbda2341d1e5d08 (patch)
treef9ade938675a59071bd1efe075cc3ff5ec58f7cf /Source/cmGlobalVisualStudio15Generator.h
parenta8936656faa14b27173f90046fef6259dceaa321 (diff)
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VS15: Add Visual Studio 15 generator
Call the generator "Visual Studio 15" without any year because the preview version of VS 15 does not provide a year in the product name. Copy cmGlobalVisualStudio14Generator to cmGlobalVisualStudio15Generator and update version numbers accordingly. Add the VS15 enumeration value. Note that we do not need to add a MSVC15 variable or v150 toolset because Visual Studio 15 comes with an updated version of the v140 toolset and remains ABI-compatible. Teach tests VSExternalInclude, RunCMake.GeneratorPlatform, and RunCMake.GeneratorToolset to treat VS 15 as they do VS 10-14. Closes: #16143
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diff --git a/Source/cmGlobalVisualStudio15Generator.h b/Source/cmGlobalVisualStudio15Generator.h
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+/*============================================================================
+ CMake - Cross Platform Makefile Generator
+ Copyright 2000-2016 Kitware, Inc., Insight Software Consortium
+
+ Distributed under the OSI-approved BSD License (the "License");
+ see accompanying file Copyright.txt for details.
+
+ This software is distributed WITHOUT ANY WARRANTY; without even the
+ implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ See the License for more information.
+============================================================================*/
+#ifndef cmGlobalVisualStudio15Generator_h
+#define cmGlobalVisualStudio15Generator_h
+
+#include "cmGlobalVisualStudio14Generator.h"
+
+/** \class cmGlobalVisualStudio15Generator */
+class cmGlobalVisualStudio15Generator : public cmGlobalVisualStudio14Generator
+{
+public:
+ cmGlobalVisualStudio15Generator(cmake* cm, const std::string& name,
+ const std::string& platformName);
+ static cmGlobalGeneratorFactory* NewFactory();
+
+ virtual bool MatchesGeneratorName(const std::string& name) const;
+
+ virtual void WriteSLNHeader(std::ostream& fout);
+
+ virtual const char* GetToolsVersion() { return "15.0"; }
+protected:
+ virtual bool SelectWindowsStoreToolset(std::string& toolset) const;
+
+ virtual const char* GetIDEVersion() { return "15.0"; }
+
+ // Used to verify that the Desktop toolset for the current generator is
+ // installed on the machine.
+ virtual bool IsWindowsDesktopToolsetInstalled() const;
+
+ // These aren't virtual because we need to check if the selected version
+ // of the toolset is installed
+ bool IsWindowsStoreToolsetInstalled() const;
+
+private:
+ class Factory;
+};
+#endif