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authorPatrick Gansterer <paroga@paroga.com>2013-08-05 10:57:58 (GMT)
committerPatrick Gansterer <paroga@paroga.com>2013-08-05 11:38:26 (GMT)
commitb02f09d4348afedbf9bd6d579344573e3b08b99f (patch)
tree63952ab64928dad62bea525e0b7020d0c0d05413 /Source/cmGlobalVisualStudioGenerator.h
parent4b15dc855d8f5347169391b6a1a86320f2efaae4 (diff)
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VS: Replace ArchitectureId with PlatformName
Since we do not need the information about the target architecture we can use the PlatformName only to specify the this information. This also removes setting of the MSVC_*_ARCHITECTURE_ID variable which is not required, because this variable gets set by the compiler detection code in CMAKE_DETERMINE_COMPILER_ID_CHECK().
Diffstat (limited to 'Source/cmGlobalVisualStudioGenerator.h')
-rw-r--r--Source/cmGlobalVisualStudioGenerator.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/cmGlobalVisualStudioGenerator.h b/Source/cmGlobalVisualStudioGenerator.h
index 9d81170..b665158 100644
--- a/Source/cmGlobalVisualStudioGenerator.h
+++ b/Source/cmGlobalVisualStudioGenerator.h
@@ -104,7 +104,6 @@ protected:
std::string GetUtilityDepend(cmTarget* target);
typedef std::map<cmTarget*, cmStdString> UtilityDependsMap;
UtilityDependsMap UtilityDepends;
- std::string ArchitectureId;
const char* AdditionalPlatformDefinition;
private: