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authorBrad King <brad.king@kitware.com>2019-12-09 15:16:20 (GMT)
committerKitware Robot <kwrobot@kitware.com>2019-12-09 15:16:31 (GMT)
commit21ba61c50c04da549b42da70f774681a3bf125af (patch)
tree8b477bb40ba247ca68742fea11b77a640a46f997 /Source/cmLocalGenerator.cxx
parent47c6b6cdee55714dd4ce9b0769e57b2cbe499667 (diff)
parentfa93b4a59bd639c995ffdf8a5c41dc587c160716 (diff)
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Merge topic 'unity-object-libraries' into release-3.16
fa93b4a59b Unity: Proper handling of object libraries 5ae07e7166 Unity: Generic source file handling for all generators f742f7ac1f Unity/PCH: Skip more target types when adding automatic sources Acked-by: Kitware Robot <kwrobot@kitware.com> Merge-request: !4110
Diffstat (limited to 'Source/cmLocalGenerator.cxx')
-rw-r--r--Source/cmLocalGenerator.cxx9
1 files changed, 3 insertions, 6 deletions
diff --git a/Source/cmLocalGenerator.cxx b/Source/cmLocalGenerator.cxx
index 691bd0d..1754421 100644
--- a/Source/cmLocalGenerator.cxx
+++ b/Source/cmLocalGenerator.cxx
@@ -2307,6 +2307,7 @@ void cmLocalGenerator::AddPchDependencies(cmGeneratorTarget* target)
}
const std::string buildType = cmSystemTools::UpperCase(config);
+ // FIXME: Refactor collection of sources to not evaluate object libraries.
std::vector<cmSourceFile*> sources;
target->GetSourceFiles(sources, buildType);
@@ -2485,6 +2486,7 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target)
cmStrCat(this->GetCurrentBinaryDirectory(), "/CMakeFiles/",
target->GetName(), ".dir/Unity/");
+ // FIXME: Refactor collection of sources to not evaluate object libraries.
std::vector<cmSourceFile*> sources;
target->GetSourceFiles(sources, buildType);
@@ -2535,12 +2537,7 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target)
for (; begin != end; ++begin) {
cmSourceFile* sf = filtered_sources[begin];
- // Only in Visual Studio generator we keep the source files
- // for explicit processing.
- if (!this->GetGlobalGenerator()->IsMultiConfig() ||
- this->GetGlobalGenerator()->IsXcode()) {
- target->AddSourceFileToUnityBatch(sf->ResolveFullPath());
- }
+ target->AddSourceFileToUnityBatch(sf->ResolveFullPath());
sf->SetProperty("UNITY_SOURCE_FILE", filename.c_str());
if (beforeInclude) {