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authorBrad King <brad.king@kitware.com>2014-12-04 15:23:21 (GMT)
committerCMake Topic Stage <kwrobot@kitware.com>2014-12-04 15:23:21 (GMT)
commit09f797c19ccf8fb5e4241008e9845ba9ab7200bf (patch)
treee1c436e853313aa3d5a5fe8ceecfbac60b503d30 /Source/cmVisualStudio10TargetGenerator.cxx
parent13fc2ed4c47962734ef0bf4bfb093ab52d20d8fa (diff)
parent955fbf29c748209c696a59effc39d19099e52095 (diff)
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Merge topic 'vs-hlsl-typo'
955fbf29 VS: Fix typo in VS_SHADER_MODEL lookup comment
Diffstat (limited to 'Source/cmVisualStudio10TargetGenerator.cxx')
-rw-r--r--Source/cmVisualStudio10TargetGenerator.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index d79d0b6..68b6576 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -1221,7 +1221,7 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
shaderEntryPoint = se;
toolHasSettings = true;
}
- // Figure out which entry point to use if any
+ // Figure out which shader model to use if any
if (const char* sm = sf->GetProperty("VS_SHADER_MODEL"))
{
shaderModel = sm;