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author | Brad King <brad.king@kitware.com> | 2014-07-29 18:48:20 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2014-08-12 14:08:49 (GMT) |
commit | 6fe770e163daf005cd151798c18b89ad50c17125 (patch) | |
tree | 4cfb88a28414b51522dc769506b21e139ef54c11 /Source | |
parent | 9b4dc2ad4a82b233520015fdc5cbf5df1ed540f7 (diff) | |
download | CMake-6fe770e163daf005cd151798c18b89ad50c17125.zip CMake-6fe770e163daf005cd151798c18b89ad50c17125.tar.gz CMake-6fe770e163daf005cd151798c18b89ad50c17125.tar.bz2 |
VS: Add a source file property to set the hlsl shader type
Create a VS_SHADER_TYPE source file property.
Inspired-by: Gilles Khouzam <gillesk@microsoft.com>
Diffstat (limited to 'Source')
-rw-r--r-- | Source/cmVisualStudio10TargetGenerator.cxx | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx index 01a3b37..6989c51 100644 --- a/Source/cmVisualStudio10TargetGenerator.cxx +++ b/Source/cmVisualStudio10TargetGenerator.cxx @@ -1020,11 +1020,22 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf) { bool toolHasSettings = false; std::string tool = "None"; + std::string shaderType; std::string const& ext = sf->GetExtension(); if(ext == "appxmanifest") { tool = "AppxManifest"; } + else if(ext == "hlsl") + { + tool = "FXCompile"; + // Figure out the type of shader compiler to use. + if(const char* st = sf->GetProperty("VS_SHADER_TYPE")) + { + shaderType = st; + toolHasSettings = true; + } + } else if(ext == "jpg" || ext == "png") { @@ -1078,6 +1089,12 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf) } } } + if(!shaderType.empty()) + { + this->WriteString("<ShaderType>", 3); + (*this->BuildFileStream) << cmVS10EscapeXML(shaderType) + << "</ShaderType>\n"; + } this->WriteString("</", 2); (*this->BuildFileStream) << tool << ">\n"; |