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author | Brad King <brad.king@kitware.com> | 2014-12-03 14:32:38 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2014-12-03 14:32:38 (GMT) |
commit | 7c28e7c17205983ef16d72d4ad6f65649355e805 (patch) | |
tree | ccd521d33c8e0c30980d4f730e3fc01448966c9d /Tests | |
parent | 0e7c7bd3df17610795f8fc968370e883b87e50cf (diff) | |
parent | 2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2 (diff) | |
download | CMake-7c28e7c17205983ef16d72d4ad6f65649355e805.zip CMake-7c28e7c17205983ef16d72d4ad6f65649355e805.tar.gz CMake-7c28e7c17205983ef16d72d4ad6f65649355e805.tar.bz2 |
Merge branch 'vs-hlsl-settings' into release
Diffstat (limited to 'Tests')
-rw-r--r-- | Tests/VSWinStorePhone/CMakeLists.txt | 6 | ||||
-rw-r--r-- | Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl | 2 | ||||
-rw-r--r-- | Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl | 2 |
3 files changed, 8 insertions, 2 deletions
diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt index 0041c75..badb7da 100644 --- a/Tests/VSWinStorePhone/CMakeLists.txt +++ b/Tests/VSWinStorePhone/CMakeLists.txt @@ -103,7 +103,13 @@ set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<OR:$<CONFIG:Release>,$<CONFIG:RelWithDebInfo>,$<CONFIG:MinSizeRel>>) set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel) +set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS) +set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3) + set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex) +set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS) +set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3) + source_group("Source Files" FILES ${SOURCE_FILES}) source_group("Header Files" FILES ${HEADER_FILES}) diff --git a/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl b/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl index d61e2c8..6796da1 100644 --- a/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl +++ b/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl @@ -4,7 +4,7 @@ struct PixelShaderInput float3 color : COLOR0; }; -float4 main(PixelShaderInput input) : SV_TARGET +float4 mainPS(PixelShaderInput input) : SV_TARGET { return float4(input.color,1.0f); } diff --git a/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl b/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl index 65d60e5..0963060 100644 --- a/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl +++ b/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl @@ -17,7 +17,7 @@ struct VertexShaderOutput float3 color : COLOR0; }; -VertexShaderOutput main(VertexShaderInput input) +VertexShaderOutput mainVS(VertexShaderInput input) { VertexShaderOutput output; float4 pos = float4(input.pos, 1.0f); |