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author | Petr Polezhaev <petr.polezhaev@larian.com> | 2019-12-03 13:00:41 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2019-12-16 18:46:59 (GMT) |
commit | 557ea4614ee9352cbfff7798033175230a39e0e0 (patch) | |
tree | 6cb99eab4c4114e9767241c9d255d74eea4c2ad4 /bootstrap | |
parent | 7bcef355bfa25e8d9d2dbc015b04831a7cf8c5a9 (diff) | |
download | CMake-557ea4614ee9352cbfff7798033175230a39e0e0.zip CMake-557ea4614ee9352cbfff7798033175230a39e0e0.tar.gz CMake-557ea4614ee9352cbfff7798033175230a39e0e0.tar.bz2 |
VS: Change CMAKE_VS_WINRT_BY_DEFAULT to not implicitly enable WinRT
Original behaviour would unconditionally enable WinRT for all projects
so source file flag generation code can acknowledge WinRT being present
and disable it for C language source files. An unintentional result of
that approach is that WinRT is enabled for ALL projects, including C++
projects/source files with no way to disable it
Instead use `CMAKE_VS_WINRT_BY_DEFAULT` as a hint that the platform is
WinRT-by-default and set global `CompileAsWinRT` flag to `false` unless
it was explicitly requested by either `WINRT_COMPONENT` option or `/ZW`
compilation option - similar to what Windows Phone/Windows Store
platform logic does
In case WinRT compilation is enabled for a project by either of
aforementioned methods, C language source file override logic will still
kick in and disable CompileAsWinRT for C source files
Fixes: #20063
Diffstat (limited to 'bootstrap')
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