diff options
Diffstat (limited to 'Source/cmLocalGenerator.cxx')
-rw-r--r-- | Source/cmLocalGenerator.cxx | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/cmLocalGenerator.cxx b/Source/cmLocalGenerator.cxx index 2697c65..81cd099 100644 --- a/Source/cmLocalGenerator.cxx +++ b/Source/cmLocalGenerator.cxx @@ -2441,6 +2441,7 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target) std::back_inserter(filtered_sources), [&](cmSourceFile* sf) { return sf->GetLanguage() == lang && !sf->GetPropertyAsBool("SKIP_UNITY_BUILD_INCLUSION") && + !sf->GetPropertyAsBool("HEADER_FILE_ONLY") && !sf->GetProperty("COMPILE_OPTIONS") && !sf->GetProperty("COMPILE_DEFINITIONS") && !sf->GetProperty("COMPILE_FLAGS") && @@ -2474,11 +2475,10 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target) cmSourceFile* sf = filtered_sources[begin]; // Only in Visual Studio generator we keep the source files - // for explicit processing. For the rest the source files will - // not be included in the project. + // for explicit processing. if (!this->GetGlobalGenerator()->IsMultiConfig() || this->GetGlobalGenerator()->IsXcode()) { - sf->SetProperty("HEADER_FILE_ONLY", "ON"); + target->AddSourceFileToUnityBatch(sf->ResolveFullPath()); } sf->SetProperty("UNITY_SOURCE_FILE", filename.c_str()); |