diff options
Diffstat (limited to 'Utilities/cmlibuv/src/win/handle-inl.h')
-rw-r--r-- | Utilities/cmlibuv/src/win/handle-inl.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/Utilities/cmlibuv/src/win/handle-inl.h b/Utilities/cmlibuv/src/win/handle-inl.h index 82c657d..5c843c2 100644 --- a/Utilities/cmlibuv/src/win/handle-inl.h +++ b/Utilities/cmlibuv/src/win/handle-inl.h @@ -55,7 +55,7 @@ \ if (handle->flags & UV_HANDLE_CLOSING && \ handle->reqs_pending == 0) { \ - uv_want_endgame(loop, (uv_handle_t*)handle); \ + uv__want_endgame(loop, (uv_handle_t*)handle); \ } \ } while (0) @@ -85,7 +85,7 @@ } while (0) -INLINE static void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) { +INLINE static void uv__want_endgame(uv_loop_t* loop, uv_handle_t* handle) { if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) { handle->flags |= UV_HANDLE_ENDGAME_QUEUED; @@ -95,7 +95,7 @@ INLINE static void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) { } -INLINE static void uv_process_endgames(uv_loop_t* loop) { +INLINE static void uv__process_endgames(uv_loop_t* loop) { uv_handle_t* handle; while (loop->endgame_handles) { @@ -106,23 +106,23 @@ INLINE static void uv_process_endgames(uv_loop_t* loop) { switch (handle->type) { case UV_TCP: - uv_tcp_endgame(loop, (uv_tcp_t*) handle); + uv__tcp_endgame(loop, (uv_tcp_t*) handle); break; case UV_NAMED_PIPE: - uv_pipe_endgame(loop, (uv_pipe_t*) handle); + uv__pipe_endgame(loop, (uv_pipe_t*) handle); break; case UV_TTY: - uv_tty_endgame(loop, (uv_tty_t*) handle); + uv__tty_endgame(loop, (uv_tty_t*) handle); break; case UV_UDP: - uv_udp_endgame(loop, (uv_udp_t*) handle); + uv__udp_endgame(loop, (uv_udp_t*) handle); break; case UV_POLL: - uv_poll_endgame(loop, (uv_poll_t*) handle); + uv__poll_endgame(loop, (uv_poll_t*) handle); break; case UV_TIMER: @@ -133,23 +133,23 @@ INLINE static void uv_process_endgames(uv_loop_t* loop) { case UV_PREPARE: case UV_CHECK: case UV_IDLE: - uv_loop_watcher_endgame(loop, handle); + uv__loop_watcher_endgame(loop, handle); break; case UV_ASYNC: - uv_async_endgame(loop, (uv_async_t*) handle); + uv__async_endgame(loop, (uv_async_t*) handle); break; case UV_SIGNAL: - uv_signal_endgame(loop, (uv_signal_t*) handle); + uv__signal_endgame(loop, (uv_signal_t*) handle); break; case UV_PROCESS: - uv_process_endgame(loop, (uv_process_t*) handle); + uv__process_endgame(loop, (uv_process_t*) handle); break; case UV_FS_EVENT: - uv_fs_event_endgame(loop, (uv_fs_event_t*) handle); + uv__fs_event_endgame(loop, (uv_fs_event_t*) handle); break; case UV_FS_POLL: |