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Diffstat (limited to 'Utilities/cmlibuv/src/win/handle-inl.h')
-rw-r--r--Utilities/cmlibuv/src/win/handle-inl.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/Utilities/cmlibuv/src/win/handle-inl.h b/Utilities/cmlibuv/src/win/handle-inl.h
index 82c657d..5c843c2 100644
--- a/Utilities/cmlibuv/src/win/handle-inl.h
+++ b/Utilities/cmlibuv/src/win/handle-inl.h
@@ -55,7 +55,7 @@
\
if (handle->flags & UV_HANDLE_CLOSING && \
handle->reqs_pending == 0) { \
- uv_want_endgame(loop, (uv_handle_t*)handle); \
+ uv__want_endgame(loop, (uv_handle_t*)handle); \
} \
} while (0)
@@ -85,7 +85,7 @@
} while (0)
-INLINE static void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) {
+INLINE static void uv__want_endgame(uv_loop_t* loop, uv_handle_t* handle) {
if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) {
handle->flags |= UV_HANDLE_ENDGAME_QUEUED;
@@ -95,7 +95,7 @@ INLINE static void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) {
}
-INLINE static void uv_process_endgames(uv_loop_t* loop) {
+INLINE static void uv__process_endgames(uv_loop_t* loop) {
uv_handle_t* handle;
while (loop->endgame_handles) {
@@ -106,23 +106,23 @@ INLINE static void uv_process_endgames(uv_loop_t* loop) {
switch (handle->type) {
case UV_TCP:
- uv_tcp_endgame(loop, (uv_tcp_t*) handle);
+ uv__tcp_endgame(loop, (uv_tcp_t*) handle);
break;
case UV_NAMED_PIPE:
- uv_pipe_endgame(loop, (uv_pipe_t*) handle);
+ uv__pipe_endgame(loop, (uv_pipe_t*) handle);
break;
case UV_TTY:
- uv_tty_endgame(loop, (uv_tty_t*) handle);
+ uv__tty_endgame(loop, (uv_tty_t*) handle);
break;
case UV_UDP:
- uv_udp_endgame(loop, (uv_udp_t*) handle);
+ uv__udp_endgame(loop, (uv_udp_t*) handle);
break;
case UV_POLL:
- uv_poll_endgame(loop, (uv_poll_t*) handle);
+ uv__poll_endgame(loop, (uv_poll_t*) handle);
break;
case UV_TIMER:
@@ -133,23 +133,23 @@ INLINE static void uv_process_endgames(uv_loop_t* loop) {
case UV_PREPARE:
case UV_CHECK:
case UV_IDLE:
- uv_loop_watcher_endgame(loop, handle);
+ uv__loop_watcher_endgame(loop, handle);
break;
case UV_ASYNC:
- uv_async_endgame(loop, (uv_async_t*) handle);
+ uv__async_endgame(loop, (uv_async_t*) handle);
break;
case UV_SIGNAL:
- uv_signal_endgame(loop, (uv_signal_t*) handle);
+ uv__signal_endgame(loop, (uv_signal_t*) handle);
break;
case UV_PROCESS:
- uv_process_endgame(loop, (uv_process_t*) handle);
+ uv__process_endgame(loop, (uv_process_t*) handle);
break;
case UV_FS_EVENT:
- uv_fs_event_endgame(loop, (uv_fs_event_t*) handle);
+ uv__fs_event_endgame(loop, (uv_fs_event_t*) handle);
break;
case UV_FS_POLL: