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diff --git a/src/network.cpp b/src/network.cpp
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+// Copyright 2019 Google LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "dap/network.h"
+
+#include "socket.h"
+
+#include <atomic>
+#include <mutex>
+#include <string>
+#include <thread>
+
+namespace {
+
+class Impl : public dap::net::Server {
+ public:
+ Impl() : stopped{true} {}
+
+ ~Impl() { stop(); }
+
+ bool start(int port,
+ const OnConnect& onConnect,
+ const OnError& onError) override {
+ std::unique_lock<std::mutex> lock(mutex);
+ stopWithLock();
+ socket = std::unique_ptr<dap::Socket>(
+ new dap::Socket("localhost", std::to_string(port).c_str()));
+
+ if (!socket->isOpen()) {
+ onError("Failed to open socket");
+ return false;
+ }
+
+ stopped = false;
+ thread = std::thread([=] {
+ while (true) {
+ if (auto rw = socket->accept()) {
+ onConnect(rw);
+ continue;
+ }
+ if (!stopped) {
+ onError("Failed to accept connection");
+ }
+ break;
+ };
+ });
+
+ return true;
+ }
+
+ void stop() override {
+ std::unique_lock<std::mutex> lock(mutex);
+ stopWithLock();
+ }
+
+ private:
+ bool isRunning() { return !stopped; }
+
+ void stopWithLock() {
+ if (!stopped.exchange(true)) {
+ socket->close();
+ thread.join();
+ }
+ }
+
+ std::mutex mutex;
+ std::thread thread;
+ std::unique_ptr<dap::Socket> socket;
+ std::atomic<bool> stopped;
+ OnError errorHandler;
+};
+
+} // anonymous namespace
+
+namespace dap {
+namespace net {
+
+std::unique_ptr<Server> Server::create() {
+ return std::unique_ptr<Server>(new Impl());
+}
+
+std::shared_ptr<ReaderWriter> connect(const char* addr,
+ int port,
+ uint32_t timeoutMillis) {
+ return Socket::connect(addr, std::to_string(port).c_str(), timeoutMillis);
+}
+
+} // namespace net
+} // namespace dap