| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
| |
The VS_SHADER_OUTPUT_HEADER_FILE property is the name of the generated
header file containing the object code of the shader.
The VS_SHADER_VARIABLE_NAME property is the name of the variable
containing the object code in the above header file.
Signed-off-by: Kevin M. Godby <kevin@godby.org>
|
|\
| |
| |
| |
| | |
ed05f11d VS: Add a VS_TOOL_OVERRIDE source file property
|
| |
| |
| |
| |
| |
| |
| |
| | |
This property allow to specify a specific Visual Studio tool for a
source file overriding the default tool behavior. For example, a
`.resw` file being processed as a `PriResource` file. This has the
advantage of being able to teach CMake to process new file types without
code modifications.
|
|/
|
|
|
| |
Allow one to specify external SDK references such as
`Microsoft.AdMediatorWindows81, Version=1.0`.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Run the `Utilities/Scripts/clang-format.bash` script to update
all our C++ code to a new style defined by `.clang-format`.
Use `clang-format` version 3.8.
* If you reached this commit for a line in `git blame`, re-run the blame
operation starting at the parent of this commit to see older history
for the content.
* See the parent commit for instructions to rebase a change across this
style transition commit.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Sort include directives within each block (separated by a blank line) in
lexicographic order (except to prioritize `sys/types.h` first). First
run `clang-format` with the config file:
---
SortIncludes: false
...
Commit the result temporarily. Then run `clang-format` again with:
---
SortIncludes: true
IncludeCategories:
- Regex: 'sys/types.h'
Priority: -1
...
Commit the result temporarily. Start a new branch and cherry-pick the
second commit. Manually resolve conflicts to preserve indentation of
re-ordered includes. This cleans up the include ordering without
changing any other style.
Use the following command to run `clang-format`:
$ git ls-files -z -- \
'*.c' '*.cc' '*.cpp' '*.cxx' '*.h' '*.hh' '*.hpp' '*.hxx' |
egrep -z -v '(Lexer|Parser|ParserHelper)\.' |
egrep -z -v '^Source/cm_sha2' |
egrep -z -v '^Source/(kwsys|CursesDialog/form)/' |
egrep -z -v '^Utilities/(KW|cm).*/' |
egrep -z -v '^Tests/Module/GenerateExportHeader' |
egrep -z -v '^Tests/RunCMake/CommandLine/cmake_depends/test_UTF-16LE.h' |
xargs -0 clang-format -i
This selects source files that do not come from a third-party.
Inspired-by: Daniel Pfeifer <daniel@pfeifer-mail.de>
|
|
|
|
|
|
| |
These tests use a precompiled header that must be included first.
Include the header in an isolated block so that tools that sort
includes do not move it.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Teach the VS 2015 generator to support WindowsStore 10.0 applications.
Add target properties to customize them:
* VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION: Specifies the minimum version
of the OS that the project can target.
* VS_DESKTOP_EXTENSIONS_VERSION, VS_MOBILE_EXTENSIONS_VERSIONS,
VS_IOT_EXTENSIONS_VERSION: Add a reference to the version of the SDK
specified to the target allowing to target the extended functionality in
a universal project.
* VS_IOT_STARTUP_TASK: Specifies that the target should be
built as an IOT continuous background task.
|
|
|
|
|
| |
Create a VS_SHADER_FLAGS source file property so that we can set all
other Visual Studio .hlsl shader file compilation flags.
|
|
|
|
|
|
|
|
|
|
| |
Add a VS_DEPLOYMENT_LOCATION source file property to specify where to
put files that are part of the package. For example:
set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "assets")
Without this, sources marked with VS_DEPLOYMENT_CONTENT cannot be
located properly.
|
|
|
|
|
|
| |
Create properties VS_SHADER_ENTRYPOINT and VS_SHADER_MODEL. Without
these many .hlsl source files may not be possible to use. Extend the
VSWinStorePhone test project to cover them.
|
|
Add tests to build for each version of each system when the
corresponding tools are available.
|