summaryrefslogtreecommitdiffstats
path: root/Modules/FindBullet.cmake
blob: 61a5fb31a788ba9a237d040a1a2103122b7e5670 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
# Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
# file LICENSE.rst or https://cmake.org/licensing for details.

#[=======================================================================[.rst:
FindBullet
----------

Finds the Bullet physics engine.

Result Variables
^^^^^^^^^^^^^^^^

This module defines the following variables:

``Bullet_FOUND``
  Boolean true if Bullet was found.  For backward compatibility, the
  ``BULLET_FOUND`` variable is also set to the same value.
``BULLET_INCLUDE_DIRS``
  The Bullet include directories.
``BULLET_LIBRARIES``
  Libraries needed to link to Bullet.  By default, all Bullet components
  (Dynamics, Collision, LinearMath, and SoftBody) are added.

Hints
^^^^^

This module accepts the following variables:

``BULLET_ROOT``
  Can be set to Bullet install path or Windows build path to specify where to
  find Bullet.

Examples
^^^^^^^^

Finding Bullet:

.. code-block:: cmake

  find_package(Bullet)
#]=======================================================================]

macro(_FIND_BULLET_LIBRARY _var)
  find_library(${_var}
     NAMES
        ${ARGN}
     HINTS
        ${BULLET_ROOT}
        ${BULLET_ROOT}/lib/Release
        ${BULLET_ROOT}/lib/Debug
        ${BULLET_ROOT}/out/release8/libs
        ${BULLET_ROOT}/out/debug8/libs
     PATH_SUFFIXES lib
  )
  mark_as_advanced(${_var})
endmacro()

macro(_BULLET_APPEND_LIBRARIES _list _release)
  set(_debug ${_release}_DEBUG)
  if(${_debug})
    set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
  else()
    set(${_list} ${${_list}} ${${_release}})
  endif()
endmacro()

find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
  HINTS
    ${BULLET_ROOT}/include
    ${BULLET_ROOT}/src
  PATH_SUFFIXES bullet
)

# Find the libraries

_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY        BulletDynamics)
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG  BulletDynamics_Debug BulletDynamics_d)
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY       BulletCollision)
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_Debug BulletCollision_d)
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY            BulletMath LinearMath)
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG      BulletMath_Debug BulletMath_d LinearMath_Debug LinearMath_d)
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY        BulletSoftBody)
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG  BulletSoftBody_Debug BulletSoftBody_d)


include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Bullet DEFAULT_MSG
    BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
    BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)

set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
if(Bullet_FOUND)
   _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
   _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
   _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
   _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
endif()