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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmFLTKWrapUICommand_h
#define cmFLTKWrapUICommand_h
#include "cmConfigure.h"
#include <string>
#include <vector>
#include "cmCommand.h"
class cmExecutionStatus;
class cmSourceFile;
/** \class cmFLTKWrapUICommand
* \brief Create .h and .cxx files rules for FLTK user interfaces files
*
* cmFLTKWrapUICommand is used to create wrappers for FLTK classes into
* normal C++
*/
class cmFLTKWrapUICommand : public cmCommand
{
public:
/**
* This is a virtual constructor for the command.
*/
cmCommand* Clone() CM_OVERRIDE { return new cmFLTKWrapUICommand; }
/**
* This is called when the command is first encountered in
* the CMakeLists.txt file.
*/
bool InitialPass(std::vector<std::string> const& args,
cmExecutionStatus& status) CM_OVERRIDE;
/**
* This is called at the end after all the information
* specified by the command is accumulated. Most commands do
* not implement this method. At this point, reading and
* writing to the cache can be done.
*/
void FinalPass() CM_OVERRIDE;
bool HasFinalPass() const CM_OVERRIDE { return true; }
/**
* The name of the command as specified in CMakeList.txt.
*/
std::string GetName() const CM_OVERRIDE { return "fltk_wrap_ui"; }
private:
/**
* List of produced files.
*/
std::vector<cmSourceFile*> GeneratedSourcesClasses;
/**
* List of Fluid files that provide the source
* generating .cxx and .h files
*/
std::string Target;
};
#endif
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