1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmGlobalGenerator_h
#define cmGlobalGenerator_h
#include "cmStandardIncludes.h"
class cmake;
class cmMakefile;
class cmLocalGenerator;
/** \class cmGlobalGenerator
* \brief Responable for overseeing the generation process for the entire tree
*
* Subclasses of this class generate makefiles for various
* platforms.
*/
class cmGlobalGenerator
{
public:
///! Free any memory allocated with the GlobalGenerator
cmGlobalGenerator();
virtual ~cmGlobalGenerator();
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
///! Get the name for this generator
virtual const char *GetName() const { return "Generic"; };
/** Get the documentation entry for this generator. */
virtual void GetDocumentation(cmDocumentationEntry& entry) const;
/**
* Create LocalGenerators and process the CMakeLists files. This does not
* actually produce any makefiles, DSPs, etc.
*/
virtual void Configure();
/**
* Generate the all required files for building this project/tree. This
* basically creates a series of LocalGenerators for each directory and
* requests that they Generate.
*/
virtual void Generate();
/**
* Generate the required files for building this directory. This
* basically creates a single LocalGenerators and
* requests that it Generate.
*/
virtual void LocalGenerate();
/**
* Set/Get and Clear the enabled languages.
*/
void SetLanguageEnabled(const char*);
bool GetLanguageEnabled(const char*);
void ClearEnabledLanguages();
/**
* Try to determine system infomation such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(const char*, cmMakefile *);
/**
* Try to determine system infomation, get it from another generator
*/
virtual void EnableLanguagesFromGenerator(cmGlobalGenerator *gen);
/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
virtual int TryCompile(const char *srcdir, const char *bindir,
const char *projectName, const char *targetName,
std::string *output);
///! Set the CMake instance
void SetCMakeInstance(cmake *cm) {
this->m_CMakeInstance = cm; };
///! Get the CMake instance
cmake *GetCMakeInstance() {
return this->m_CMakeInstance; };
void SetConfiguredFilesPath(const char* s){m_ConfiguredFilesPath = s;}
void GetLocalGenerators(std::vector<cmLocalGenerator *>&g) { g = m_LocalGenerators;}
protected:
cmStdString m_FindMakeProgramFile;
cmStdString m_ConfiguredFilesPath;
cmake *m_CMakeInstance;
std::vector<cmLocalGenerator *> m_LocalGenerators;
///! used by Configure()
void RecursiveConfigure(cmLocalGenerator *lg, float start, float end);
private:
std::map<cmStdString, bool> m_LanguageEnabled;
};
#endif
|