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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmGlobalVisualStudio12Generator_h
#define cmGlobalVisualStudio12Generator_h
#include "cmGlobalVisualStudio11Generator.h"
/** \class cmGlobalVisualStudio12Generator */
class cmGlobalVisualStudio12Generator : public cmGlobalVisualStudio11Generator
{
public:
cmGlobalVisualStudio12Generator(cmake* cm, const std::string& name,
const std::string& platformName);
static cmGlobalGeneratorFactory* NewFactory();
virtual bool MatchesGeneratorName(const std::string& name) const;
virtual void WriteSLNHeader(std::ostream& fout);
// in Visual Studio 2013 they detached the MSBuild tools version
// from the .Net Framework version and instead made it have it's own
// version number
virtual const char* GetToolsVersion() { return "12.0"; }
protected:
bool ParseGeneratorToolset(std::string const& ts,
cmMakefile* mf) CM_OVERRIDE;
virtual bool InitializeWindowsPhone(cmMakefile* mf);
virtual bool InitializeWindowsStore(cmMakefile* mf);
virtual bool SelectWindowsPhoneToolset(std::string& toolset) const;
virtual bool SelectWindowsStoreToolset(std::string& toolset) const;
// Used to verify that the Desktop toolset for the current generator is
// installed on the machine.
virtual bool IsWindowsDesktopToolsetInstalled() const;
// These aren't virtual because we need to check if the selected version
// of the toolset is installed
bool IsWindowsPhoneToolsetInstalled() const;
bool IsWindowsStoreToolsetInstalled() const;
virtual const char* GetIDEVersion() { return "12.0"; }
private:
class Factory;
};
#endif
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