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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#include "cmSetTargetPropertiesCommand.h"
#include <iterator>
#include "cmAlgorithms.h"
#include "cmExecutionStatus.h"
#include "cmMakefile.h"
#include "cmStringAlgorithms.h"
#include "cmTarget.h"
static bool SetOneTarget(const std::string& tname,
std::vector<std::string>& propertyPairs,
cmMakefile* mf);
bool cmSetTargetPropertiesCommand(std::vector<std::string> const& args,
cmExecutionStatus& status)
{
if (args.size() < 2) {
status.SetError("called with incorrect number of arguments");
return false;
}
// first collect up the list of files
std::vector<std::string> propertyPairs;
int numFiles = 0;
for (auto j = args.begin(); j != args.end(); ++j) {
if (*j == "PROPERTIES") {
// now loop through the rest of the arguments, new style
++j;
if (std::distance(j, args.end()) % 2 != 0) {
status.SetError("called with incorrect number of arguments.");
return false;
}
cmAppend(propertyPairs, j, args.end());
break;
}
numFiles++;
}
if (propertyPairs.empty()) {
status.SetError("called with illegal arguments, maybe missing "
"a PROPERTIES specifier?");
return false;
}
cmMakefile& mf = status.GetMakefile();
// now loop over all the targets
for (int i = 0; i < numFiles; ++i) {
if (mf.IsAlias(args[i])) {
status.SetError("can not be used on an ALIAS target.");
return false;
}
bool ret = SetOneTarget(args[i], propertyPairs, &mf);
if (!ret) {
status.SetError(
cmStrCat("Can not find target to add properties to: ", args[i]));
return false;
}
}
return true;
}
static bool SetOneTarget(const std::string& tname,
std::vector<std::string>& propertyPairs,
cmMakefile* mf)
{
if (cmTarget* target = mf->FindTargetToUse(tname)) {
// now loop through all the props and set them
unsigned int k;
for (k = 0; k < propertyPairs.size(); k = k + 2) {
target->SetProperty(propertyPairs[k], propertyPairs[k + 1].c_str());
target->CheckProperty(propertyPairs[k], mf);
}
}
// if file is not already in the makefile, then add it
else {
return false;
}
return true;
}
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