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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing#kwsys for details. */
#ifndef @KWSYS_NAMESPACE@_Directory_hxx
#define @KWSYS_NAMESPACE@_Directory_hxx
#include <@KWSYS_NAMESPACE@/Configure.h>
#include <@KWSYS_NAMESPACE@/Status.hxx>
#include <cstddef>
#include <string>
namespace @KWSYS_NAMESPACE@ {
class DirectoryInternals;
/** \class Directory
* \brief Portable directory/filename traversal.
*
* Directory provides a portable way of finding the names of the files
* in a system directory.
*
* Directory currently works with Windows and Unix operating systems.
*/
class @KWSYS_NAMESPACE@_EXPORT Directory
{
public:
Directory();
Directory(Directory&& other);
Directory(const Directory&) = delete;
Directory& operator=(const Directory&) = delete;
Directory& operator=(Directory&& other);
bool operator==(const Directory&) = delete;
~Directory();
/**
* Load the specified directory and load the names of the files
* in that directory.
*/
Status Load(std::string const&, std::string* errorMessage = nullptr);
/**
* Return the number of files in the current directory.
*/
unsigned long GetNumberOfFiles() const;
/**
* Return the number of files in the specified directory.
* A higher performance static method.
*/
static unsigned long GetNumberOfFilesInDirectory(
const std::string&, std::string* errorMessage = nullptr);
/**
* Return the file at the given index, the indexing is 0 based
*/
const char* GetFile(unsigned long) const;
/**
* Return the name of the file at the given 0-based index.
*/
std::string const& GetFileName(std::size_t i) const;
/**
* Return the absolute path to the file at the given 0-based index.
*/
std::string GetFilePath(std::size_t i) const;
/**
* Return whether the file at the given 0-based index is a directory.
*/
bool FileIsDirectory(std::size_t i) const;
/**
* Return whether the file at the given 0-based index is a symlink.
*/
bool FileIsSymlink(std::size_t i) const;
/**
* Return the path to Open'ed directory
*/
const char* GetPath() const;
/**
* Clear the internal structure. Used internally at beginning of Load(...)
* to clear the cache.
*/
void Clear();
private:
// Private implementation details.
DirectoryInternals* Internal;
}; // End Class: Directory
} // namespace @KWSYS_NAMESPACE@
#endif
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