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PROJECT(BundleTest)
SET(MACOSX_BUNDLE_INFO_STRING "bundle_info_string")
SET(CMAKE_MacOSX_Content_COMPILE_OBJECT "\"${CMAKE_COMMAND}\" -E copy_if_different <SOURCE> <OBJECT>")
ADD_CUSTOM_COMMAND(
OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/randomResourceFile.plist"
COMMAND /bin/cp
ARGS "${CMAKE_CURRENT_SOURCE_DIR}/randomResourceFile.plist.in"
"${CMAKE_CURRENT_BINARY_DIR}/randomResourceFile.plist")
SET_SOURCE_FILES_PROPERTIES(
"${CMAKE_CURRENT_BINARY_DIR}/randomResourceFile.plist"
PROPERTIES
MACOSX_PACKAGE_LOCATION Resources
)
SET_SOURCE_FILES_PROPERTIES(
SomeRandomFile.txt
PROPERTIES
MACOSX_PACKAGE_LOCATION MacOS
)
SET(EXECUTABLE_OUTPUT_PATH "${CMAKE_CURRENT_BINARY_DIR}/foobar")
# Test building a bundle linking to a shared library.
ADD_LIBRARY(BundleTestLib SHARED BundleLib.cxx)
ADD_EXECUTABLE(BundleTest
MACOSX_BUNDLE
BundleTest.cxx
SomeRandomFile.txt
"${CMAKE_CURRENT_BINARY_DIR}/randomResourceFile.plist"
)
TARGET_LINK_LIBRARIES(BundleTest BundleTestLib)
# Test bundle installation.
INSTALL(TARGETS BundleTestLib DESTINATION Application/BundleTestExe.app/Contents/Plugins)
INSTALL(TARGETS BundleTest DESTINATION Application)
# Test whether bundles respect the output name. Since the library is
# installed into a location that uses this output name this will fail if the
# bundle does not respect the name. Also the executable will not be found by
# the test driver if this does not work.
SET_TARGET_PROPERTIES(BundleTest PROPERTIES OUTPUT_NAME BundleTestExe)
# Test executable versioning if it is supported.
IF(NOT XCODE)
SET_TARGET_PROPERTIES(BundleTest PROPERTIES VERSION 1)
ENDIF(NOT XCODE)
# Make sure the executable can find its installed library.
SET_TARGET_PROPERTIES(BundleTestLib PROPERTIES
INSTALL_NAME_DIR "@executable_path/../Plugins")
INCLUDE(CPack)
|