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#
# Check C# VS project for required elements.
#
set(csProjectFile "${RunCMake_TEST_BINARY_DIR}/foo.csproj")
if(NOT EXISTS "${csProjectFile}")
set(RunCMake_TEST_FAILED "Project file ${csProjectFile} does not exist.")
return()
endif()
set(inDebug FALSE)
set(inRelease FALSE)
set(debugOK FALSE)
set(releaseOK FALSE)
file(STRINGS "${csProjectFile}" lines)
foreach(line IN LISTS lines)
#message(STATUS ${line})
if(line MATCHES "^ *<PropertyGroup .*Debug\\|(Win32|x64).*")
set(inDebug TRUE)
elseif(line MATCHES "^ *<PropertyGroup .*Release\\|(Win32|x64).*")
set(inRelease TRUE)
elseif(line MATCHES "^ *</PropertyGroup> *$")
set(inRelease FALSE)
set(inDebug FALSE)
elseif(inDebug AND
(line MATCHES "^ *<DefineConstants>.*MY_FOO_DEFINE.*</DefineConstants> *$") AND
(line MATCHES "^ *<DefineConstants>.*DEFINE_ONLY_FOR_DEBUG.*</DefineConstants> *$") AND
(NOT (line MATCHES "^ *<DefineConstants>.*DEFINE_ONLY_FOR_RELEASE.*</DefineConstants> *$")) AND
(NOT (line MATCHES "^ *<DefineConstants>.*MY_BAR_ASSIGNMENT=bar.*</DefineConstants> *$"))
)
set(debugOK TRUE)
elseif(inRelease AND
(line MATCHES "^ *<DefineConstants>.*MY_FOO_DEFINE.*</DefineConstants> *$") AND
(line MATCHES "^ *<DefineConstants>.*DEFINE_ONLY_FOR_RELEASE.*</DefineConstants> *$") AND
(NOT (line MATCHES "^ *<DefineConstants>.*DEFINE_ONLY_FOR_DEBUG.*</DefineConstants> *$")) AND
(NOT (line MATCHES "^ *<DefineConstants>.*MY_BAR_ASSIGNMENT=bar.*</DefineConstants> *$"))
)
set(releaseOK TRUE)
endif()
endforeach()
function(print_csprojfile)
file(STRINGS "${csProjectFile}" lines)
foreach(line IN LISTS lines)
message(STATUS ${line})
endforeach()
endfunction()
if(NOT debugOK)
message(STATUS "Failed to set Debug configuration defines correctly.")
set(RunCMake_TEST_FAILED "Failed to set Debug configuration defines correctly.")
print_csprojfile()
return()
endif()
if(NOT releaseOK)
message(STATUS "Failed to set Release configuration defines correctly.")
set(RunCMake_TEST_FAILED "Failed to set Release configuration defines correctly.")
print_csprojfile()
return()
endif()
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