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#pragma once

#include "DirectXHelper.h"

// Helper class that initializes DirectX APIs for 3D rendering.
ref class Direct3DBase abstract
{
internal:
  Direct3DBase();

public:
  virtual void Initialize(Windows::UI::Core::CoreWindow^ window);
  virtual void HandleDeviceLost();
  virtual void CreateDeviceResources();
  virtual void CreateWindowSizeDependentResources();
  virtual void UpdateForWindowSizeChange();
  virtual void ReleaseResourcesForSuspending();
  virtual void Render() = 0;
  virtual void Present();
  virtual float ConvertDipsToPixels(float dips);

protected private:
  // Direct3D Objects.
  Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
  Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
  Microsoft::WRL::ComPtr<IDXGISwapChain1> m_swapChain;
  Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
  Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;

  // Cached renderer properties.
  D3D_FEATURE_LEVEL m_featureLevel;
  Windows::Foundation::Size m_renderTargetSize;
  Windows::Foundation::Rect m_windowBounds;
  Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
  Windows::Graphics::Display::DisplayOrientations m_orientation;

  // Transform used for display orientation.
  DirectX::XMFLOAT4X4 m_orientationTransform3D;
};