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authorDaniel Weber <daniel.weber.dev@gmail.com>2016-09-01 20:02:18 (GMT)
committerDaniel Weber <daniel.weber.dev@gmail.com>2016-09-01 20:02:18 (GMT)
commit1cc730ddc27df52d757be1c2e7aa96193f8ca9df (patch)
tree5c814701e730c28649056261902f5b5e383851a4 /src/state.h
parentc4b09e1e7e1d531a818601be33e0ec8ee18c3cde (diff)
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Use uint64_t for slash_bits consistently
The VS compiler complained about possible loss of data (and it was right!)
Diffstat (limited to 'src/state.h')
-rw-r--r--src/state.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/state.h b/src/state.h
index b530207..54e9dc5 100644
--- a/src/state.h
+++ b/src/state.h
@@ -23,6 +23,7 @@ using namespace std;
#include "eval_env.h"
#include "hash_map.h"
+#include "util.h"
struct Edge;
struct Node;
@@ -93,12 +94,12 @@ struct State {
Edge* AddEdge(const Rule* rule);
- Node* GetNode(StringPiece path, unsigned int slash_bits);
+ Node* GetNode(StringPiece path, uint64_t slash_bits);
Node* LookupNode(StringPiece path) const;
Node* SpellcheckNode(const string& path);
- void AddIn(Edge* edge, StringPiece path, unsigned int slash_bits);
- bool AddOut(Edge* edge, StringPiece path, unsigned int slash_bits);
+ void AddIn(Edge* edge, StringPiece path, uint64_t slash_bits);
+ bool AddOut(Edge* edge, StringPiece path, uint64_t slash_bits);
bool AddDefault(StringPiece path, string* error);
/// Reset state. Keeps all nodes and edges, but restores them to the