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authorEvan Martin <martine@danga.com>2012-12-29 18:53:59 (GMT)
committerEvan Martin <martine@danga.com>2013-04-08 21:45:06 (GMT)
commit695a8e5704d390c84737292b06a2ec97aab52093 (patch)
treec040434bbdef17392046f964f79cddb15efe7125 /src
parentb6a9a1c8adbb444c2489d884f06e5bd39627c3e9 (diff)
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pass command results via a struct
WaitForCommand now passes all command output via a struct. This will allow adding more output in a future change.
Diffstat (limited to 'src')
-rw-r--r--src/build.cc74
-rw-r--r--src/build.h13
-rw-r--r--src/build_test.cc35
3 files changed, 58 insertions, 64 deletions
diff --git a/src/build.cc b/src/build.cc
index ae47a50..451d7ca 100644
--- a/src/build.cc
+++ b/src/build.cc
@@ -47,7 +47,7 @@ struct DryRunCommandRunner : public CommandRunner {
// Overridden from CommandRunner:
virtual bool CanRunMore();
virtual bool StartCommand(Edge* edge);
- virtual Edge* WaitForCommand(ExitStatus* status, string* /* output */);
+ virtual bool WaitForCommand(Result* result);
private:
queue<Edge*> finished_;
@@ -62,16 +62,14 @@ bool DryRunCommandRunner::StartCommand(Edge* edge) {
return true;
}
-Edge* DryRunCommandRunner::WaitForCommand(ExitStatus* status,
- string* /*output*/) {
- if (finished_.empty()) {
- *status = ExitFailure;
- return NULL;
- }
- *status = ExitSuccess;
- Edge* edge = finished_.front();
+bool DryRunCommandRunner::WaitForCommand(Result* result) {
+ if (finished_.empty())
+ return false;
+
+ result->status = ExitSuccess;
+ result->edge = finished_.front();
finished_.pop();
- return edge;
+ return true;
}
} // namespace
@@ -549,7 +547,7 @@ struct RealCommandRunner : public CommandRunner {
virtual ~RealCommandRunner() {}
virtual bool CanRunMore();
virtual bool StartCommand(Edge* edge);
- virtual Edge* WaitForCommand(ExitStatus* status, string* output);
+ virtual bool WaitForCommand(Result* result);
virtual vector<Edge*> GetActiveEdges();
virtual void Abort();
@@ -586,25 +584,23 @@ bool RealCommandRunner::StartCommand(Edge* edge) {
return true;
}
-Edge* RealCommandRunner::WaitForCommand(ExitStatus* status, string* output) {
+bool RealCommandRunner::WaitForCommand(Result* result) {
Subprocess* subproc;
while ((subproc = subprocs_.NextFinished()) == NULL) {
bool interrupted = subprocs_.DoWork();
- if (interrupted) {
- *status = ExitInterrupted;
- return 0;
- }
+ if (interrupted)
+ return false;
}
- *status = subproc->Finish();
- *output = subproc->GetOutput();
+ result->status = subproc->Finish();
+ result->output = subproc->GetOutput();
map<Subprocess*, Edge*>::iterator i = subproc_to_edge_.find(subproc);
- Edge* edge = i->second;
+ result->edge = i->second;
subproc_to_edge_.erase(i);
delete subproc;
- return edge;
+ return true;
}
Builder::Builder(State* state, const BuildConfig& config,
@@ -696,8 +692,6 @@ bool Builder::Build(string* err) {
// First, we attempt to start as many commands as allowed by the
// command runner.
// Second, we attempt to wait for / reap the next finished command.
- // If we can do neither of those, the build is stuck, and we report
- // an error.
while (plan_.more_to_do()) {
// See if we can start any more commands.
if (failures_allowed && command_runner_->CanRunMore()) {
@@ -719,34 +713,24 @@ bool Builder::Build(string* err) {
// See if we can reap any finished commands.
if (pending_commands) {
- ExitStatus status;
- string output;
- Edge* edge = command_runner_->WaitForCommand(&status, &output);
- if (edge && status != ExitInterrupted) {
- bool success = (status == ExitSuccess);
- --pending_commands;
- FinishEdge(edge, success, output);
- if (!success) {
- if (failures_allowed)
- failures_allowed--;
- }
-
- // We made some progress; start the main loop over.
- continue;
- }
-
- if (status == ExitInterrupted) {
+ CommandRunner::Result result;
+ if (!command_runner_->WaitForCommand(&result) ||
+ result.status == ExitInterrupted) {
status_->BuildFinished();
*err = "interrupted by user";
return false;
}
- }
- // If we get here, we can neither enqueue new commands nor are any running.
- if (pending_commands) {
- status_->BuildFinished();
- *err = "stuck: pending commands but none to wait for? [this is a bug]";
- return false;
+ bool success = (result.status == ExitSuccess);
+ --pending_commands;
+ FinishEdge(result.edge, success, result.output);
+ if (!success) {
+ if (failures_allowed)
+ failures_allowed--;
+ }
+
+ // We made some progress; start the main loop over.
+ continue;
}
// If we get here, we cannot make any more progress.
diff --git a/src/build.h b/src/build.h
index 5747170..fa73620 100644
--- a/src/build.h
+++ b/src/build.h
@@ -103,8 +103,17 @@ struct CommandRunner {
virtual ~CommandRunner() {}
virtual bool CanRunMore() = 0;
virtual bool StartCommand(Edge* edge) = 0;
- /// Wait for a command to complete.
- virtual Edge* WaitForCommand(ExitStatus* status, string* output) = 0;
+
+ /// The result of waiting for a command.
+ struct Result {
+ Result() : edge(NULL) {}
+ Edge* edge;
+ ExitStatus status;
+ string output;
+ };
+ /// Wait for a command to complete, or return false if interrupted.
+ virtual bool WaitForCommand(Result* result) = 0;
+
virtual vector<Edge*> GetActiveEdges() { return vector<Edge*>(); }
virtual void Abort() {}
};
diff --git a/src/build_test.cc b/src/build_test.cc
index d4468a3..a74beb9 100644
--- a/src/build_test.cc
+++ b/src/build_test.cc
@@ -383,7 +383,7 @@ struct FakeCommandRunner : public CommandRunner {
// CommandRunner impl
virtual bool CanRunMore();
virtual bool StartCommand(Edge* edge);
- virtual Edge* WaitForCommand(ExitStatus* status, string* output);
+ virtual bool WaitForCommand(Result* result);
virtual vector<Edge*> GetActiveEdges();
virtual void Abort();
@@ -457,24 +457,25 @@ bool FakeCommandRunner::StartCommand(Edge* edge) {
return true;
}
-Edge* FakeCommandRunner::WaitForCommand(ExitStatus* status,
- string* /* output */) {
- if (Edge* edge = last_command_) {
- if (edge->rule().name() == "interrupt" ||
- edge->rule().name() == "touch-interrupt") {
- *status = ExitInterrupted;
- return NULL;
- }
+bool FakeCommandRunner::WaitForCommand(Result* result) {
+ if (!last_command_)
+ return false;
- if (edge->rule().name() == "fail")
- *status = ExitFailure;
- else
- *status = ExitSuccess;
- last_command_ = NULL;
- return edge;
+ Edge* edge = last_command_;
+ result->edge = edge;
+
+ if (edge->rule().name() == "interrupt" ||
+ edge->rule().name() == "touch-interrupt") {
+ result->status = ExitInterrupted;
+ return true;
}
- *status = ExitFailure;
- return NULL;
+
+ if (edge->rule().name() == "fail")
+ result->status = ExitFailure;
+ else
+ result->status = ExitSuccess;
+ last_command_ = NULL;
+ return true;
}
vector<Edge*> FakeCommandRunner::GetActiveEdges() {