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#include <string>
#include <vector>
#include <queue>
using namespace std;
// Subprocess wraps a single async subprocess. It is entirely
// passive: it expects the caller to notify it when its fds are ready
// for reading, as well as call Finish() to reap the child once done()
// is true.
struct Subprocess {
Subprocess();
~Subprocess();
bool Start(const string& command);
void OnFDReady(int fd);
// Returns true on successful process exit.
bool Finish();
bool done() const {
return stdout_.fd_ == -1 && stderr_.fd_ == -1;
}
struct Stream {
Stream();
~Stream();
int fd_;
string buf_;
};
Stream stdout_, stderr_;
pid_t pid_;
};
// SubprocessSet runs a poll() loop around a set of Subprocesses.
// DoWork() waits for any state change in subprocesses; finished_
// is a queue of subprocesses as they finish.
struct SubprocessSet {
void Add(Subprocess* subprocess);
void DoWork();
Subprocess* NextFinished();
vector<Subprocess*> running_;
queue<Subprocess*> finished_;
};
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