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author | Samuel Rødal <sroedal@trolltech.com> | 2010-02-18 09:10:39 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2010-02-18 10:03:34 (GMT) |
commit | 08a40e6d4ef085c13d95c300c4df6b19caf7c483 (patch) | |
tree | 413bee862222bfa258c27477199aade27ecd278f /.gitignore | |
parent | a359db8f939ccbe8ce49c2ef71ff4585ab69c15e (diff) | |
download | Qt-08a40e6d4ef085c13d95c300c4df6b19caf7c483.zip Qt-08a40e6d4ef085c13d95c300c4df6b19caf7c483.tar.gz Qt-08a40e6d4ef085c13d95c300c4df6b19caf7c483.tar.bz2 |
Documented behavior of blur effect radius and drop shadow offset.
Our graphics effects are always done in device coordinates (unless they
can be done in logical coordinates with the same result as an
optimization, e.g. opacity effects).
Reviewed-by: Andy Shaw
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions