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authorSamuel Rødal <sroedal@trolltech.com>2010-02-18 09:10:39 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2010-02-18 10:03:34 (GMT)
commit08a40e6d4ef085c13d95c300c4df6b19caf7c483 (patch)
tree413bee862222bfa258c27477199aade27ecd278f /.gitignore
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Documented behavior of blur effect radius and drop shadow offset.
Our graphics effects are always done in device coordinates (unless they can be done in logical coordinates with the same result as an optimization, e.g. opacity effects). Reviewed-by: Andy Shaw
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