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authorSamuel Rødal <sroedal@trolltech.com>2009-09-29 07:42:02 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-10-06 15:49:05 (GMT)
commit092c773b95b1f126d36ab7c918fb098ddad6cae3 (patch)
tree96ce7e483db0ba155ddfd72ce3d98ffc335acf1a
parentd5fa5bec73b4bde328e35ee6e3305129561c6c9e (diff)
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Optimized restore() in GL 2 paint engine.
Keep track of what state actually changed so we don't have to set all the uniforms as dirty etc. Reviewed-by: Trond
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp50
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h15
2 files changed, 46 insertions, 19 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 859ffe1..5875124 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1224,6 +1224,7 @@ void QGL2PaintEngineEx::opacityChanged()
{
// qDebug("QGL2PaintEngineEx::opacityChanged()");
Q_D(QGL2PaintEngineEx);
+ state()->opacityChanged = true;
Q_ASSERT(d->shaderManager);
d->brushUniformsDirty = true;
@@ -1234,11 +1235,14 @@ void QGL2PaintEngineEx::compositionModeChanged()
{
// qDebug("QGL2PaintEngineEx::compositionModeChanged()");
Q_D(QGL2PaintEngineEx);
+ state()->compositionModeChanged = true;
d->compositionModeDirty = true;
}
void QGL2PaintEngineEx::renderHintsChanged()
{
+ state()->renderHintsChanged = true;
+
#if !defined(QT_OPENGL_ES_2)
if ((state()->renderHints & QPainter::Antialiasing)
|| (state()->renderHints & QPainter::HighQualityAntialiasing))
@@ -1257,6 +1261,7 @@ void QGL2PaintEngineEx::transformChanged()
{
Q_D(QGL2PaintEngineEx);
d->matrixDirty = true;
+ state()->matrixChanged = true;
}
@@ -1713,6 +1718,7 @@ void QGL2PaintEngineEx::ensureActive()
d->transferMode(BrushDrawingMode);
glViewport(0, 0, d->width, d->height);
d->needsSync = false;
+ d->shaderManager->setDirty();
setState(state());
}
}
@@ -1769,6 +1775,8 @@ void QGL2PaintEngineEx::clipEnabledChanged()
{
Q_D(QGL2PaintEngineEx);
+ state()->clipChanged = true;
+
if (painter()->hasClipping())
d->regenerateClip();
else
@@ -1851,6 +1859,8 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
// qDebug("QGL2PaintEngineEx::clip()");
Q_D(QGL2PaintEngineEx);
+ state()->clipChanged = true;
+
ensureActive();
if (op == Qt::ReplaceClip) {
@@ -1947,6 +1957,8 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
{
Q_Q(QGL2PaintEngineEx);
+ q->state()->clipChanged = true;
+
if (systemClip.isEmpty()) {
use_system_clip = false;
} else {
@@ -2005,21 +2017,28 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state)
return;
}
- renderHintsChanged();
+ if (old_state == s || s->renderHintsChanged)
+ renderHintsChanged();
- d->matrixDirty = true;
- d->compositionModeDirty = true;
- d->simpleShaderMatrixUniformDirty = true;
- d->shaderMatrixUniformDirty = true;
- d->opacityUniformDirty = true;
+ if (old_state == s || s->matrixChanged) {
+ d->matrixDirty = true;
+ d->simpleShaderMatrixUniformDirty = true;
+ d->shaderMatrixUniformDirty = true;
+ }
- d->shaderManager->setDirty();
+ if (old_state == s || s->compositionModeChanged)
+ d->compositionModeDirty = true;
- if (old_state && old_state != s && old_state->canRestoreClip) {
- d->updateClipScissorTest();
- glDepthFunc(GL_LEQUAL);
- } else {
- d->regenerateClip();
+ if (old_state == s || s->opacityChanged)
+ d->opacityUniformDirty = true;
+
+ if (old_state == s || s->clipChanged) {
+ if (old_state && old_state != s && old_state->canRestoreClip) {
+ d->updateClipScissorTest();
+ glDepthFunc(GL_LEQUAL);
+ } else {
+ d->regenerateClip();
+ }
}
}
@@ -2036,6 +2055,12 @@ QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
else
s = new QOpenGL2PaintEngineState(*static_cast<QOpenGL2PaintEngineState *>(orig));
+ s->matrixChanged = false;
+ s->compositionModeChanged = false;
+ s->opacityChanged = false;
+ s->renderHintsChanged = false;
+ s->clipChanged = false;
+
d->last_created_state = s;
return s;
}
@@ -2051,7 +2076,6 @@ QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &oth
{
needsClipBufferClear = other.needsClipBufferClear;
clipTestEnabled = other.clipTestEnabled;
- scissorTestEnabled = other.scissorTestEnabled;
currentClip = other.currentClip;
canRestoreClip = other.canRestoreClip;
rectangleClip = other.rectangleClip;
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 662911f..28c972e 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -82,13 +82,16 @@ public:
QOpenGL2PaintEngineState();
~QOpenGL2PaintEngineState();
- bool needsClipBufferClear;
+ uint needsClipBufferClear : 1;
+ uint clipTestEnabled : 1;
+ uint canRestoreClip : 1;
+ uint matrixChanged : 1;
+ uint compositionModeChanged : 1;
+ uint opacityChanged : 1;
+ uint renderHintsChanged : 1;
+ uint clipChanged : 1;
+ uint currentClip : 8;
- bool clipTestEnabled;
- bool scissorTestEnabled;
- uint currentClip;
-
- bool canRestoreClip;
QRect rectangleClip;
};