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authorMorten Johan Sørvig <morten.sorvig@nokia.com>2009-12-02 13:02:33 (GMT)
committerMorten Johan Sørvig <morten.sorvig@nokia.com>2009-12-02 13:02:33 (GMT)
commit1d037c582e2a832b55614641af912517d17e7604 (patch)
tree418fde4cffc6e5cf2ee3117cb1a0bc7b51813efb
parentb881d8fb99972f1bd04ab4c84843cc8d43ddbeed (diff)
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Revert back to using the native graphics system on Mac.
The issues with raster are currently to visible and is preventing us from doing other work on Qt.
-rw-r--r--src/gui/kernel/qapplication.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/gui/kernel/qapplication.cpp b/src/gui/kernel/qapplication.cpp
index 0853b32..c675c9e 100644
--- a/src/gui/kernel/qapplication.cpp
+++ b/src/gui/kernel/qapplication.cpp
@@ -922,14 +922,6 @@ void QApplicationPrivate::initialize()
// Set up which span functions should be used in raster engine...
qInitDrawhelperAsm();
-
-#ifdef QT_MAC_USE_COCOA
- // Use the raster graphics system by default on Cocoa, override with
- // -graphicssystem native
- if (graphics_system_name.isEmpty()) {
- graphics_system_name = QLatin1String("raster");
- }
-#endif
#if !defined(Q_WS_X11) && !defined(Q_WS_QWS)
// initialize the graphics system - on X11 this is initialized inside