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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-12-21 15:36:14 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-12-22 14:58:06 (GMT) |
commit | 2b4d3391fd922dfc5ac28815bbd5f36c4041b658 (patch) | |
tree | 1dc445545123d2e8a360c6498e3747e56b991473 | |
parent | b97aedb9e68c6fe610aff10792c92b2292da0b07 (diff) | |
download | Qt-2b4d3391fd922dfc5ac28815bbd5f36c4041b658.zip Qt-2b4d3391fd922dfc5ac28815bbd5f36c4041b658.tar.gz Qt-2b4d3391fd922dfc5ac28815bbd5f36c4041b658.tar.bz2 |
Add GLfloat[2][2] & GLfloat[3][3] uniform setters to QGLShaderProgram
Reviewed-By: Rhys Weatherley
-rw-r--r-- | src/opengl/qglshaderprogram.cpp | 67 | ||||
-rw-r--r-- | src/opengl/qglshaderprogram.h | 4 |
2 files changed, 71 insertions, 0 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index b4191dc..f9737a56 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -2275,6 +2275,42 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value \overload Sets the uniform variable at \a location in the current context + to a 2x2 matrix \a value. The matrix elements must be specified + in column-major order. + + \sa setAttributeValue() + \since 4.6.2 +*/ +void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2]) +{ + Q_D(QGLShaderProgram); + Q_UNUSED(d); + if (location != -1) + glUniformMatrix2fv(location, 1, GL_FALSE, value[0]); +} + +/*! + \overload + + Sets the uniform variable at \a location in the current context + to a 3x3 matrix \a value. The matrix elements must be specified + in column-major order. + + \sa setAttributeValue() + \since 4.6.2 +*/ +void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3]) +{ + Q_D(QGLShaderProgram); + Q_UNUSED(d); + if (location != -1) + glUniformMatrix3fv(location, 1, GL_FALSE, value[0]); +} + +/*! + \overload + + Sets the uniform variable at \a location in the current context to a 4x4 matrix \a value. The matrix elements must be specified in column-major order. @@ -2288,6 +2324,37 @@ void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) glUniformMatrix4fv(location, 1, GL_FALSE, value[0]); } + +/*! + \overload + + Sets the uniform variable called \a name in the current context + to a 2x2 matrix \a value. The matrix elements must be specified + in column-major order. + + \sa setAttributeValue() + \since 4.6.2 +*/ +void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2]) +{ + setUniformValue(uniformLocation(name), value); +} + +/*! + \overload + + Sets the uniform variable called \a name in the current context + to a 3x3 matrix \a value. The matrix elements must be specified + in column-major order. + + \sa setAttributeValue() + \since 4.6.2 +*/ +void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3]) +{ + setUniformValue(uniformLocation(name), value); +} + /*! \overload diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h index deeaee2..4eb80dd 100644 --- a/src/opengl/qglshaderprogram.h +++ b/src/opengl/qglshaderprogram.h @@ -216,6 +216,8 @@ public: void setUniformValue(int location, const QMatrix4x2& value); void setUniformValue(int location, const QMatrix4x3& value); void setUniformValue(int location, const QMatrix4x4& value); + void setUniformValue(int location, const GLfloat value[2][2]); + void setUniformValue(int location, const GLfloat value[3][3]); void setUniformValue(int location, const GLfloat value[4][4]); void setUniformValue(int location, const QTransform& value); @@ -242,6 +244,8 @@ public: void setUniformValue(const char *name, const QMatrix4x2& value); void setUniformValue(const char *name, const QMatrix4x3& value); void setUniformValue(const char *name, const QMatrix4x4& value); + void setUniformValue(const char *name, const GLfloat value[2][2]); + void setUniformValue(const char *name, const GLfloat value[3][3]); void setUniformValue(const char *name, const GLfloat value[4][4]); void setUniformValue(const char *name, const QTransform& value); |