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authorAlan Alpert <alan.alpert@nokia.com>2010-09-03 07:13:45 (GMT)
committerAlan Alpert <alan.alpert@nokia.com>2010-09-03 07:13:45 (GMT)
commit9be190b01a0a74d133958b030f52656282f31175 (patch)
tree6cefbd6917fb2f79917db8bc6018d16416431f99
parent4dd241331b9c906fe166184f7111f915ed8c00c0 (diff)
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Fix the same bug that was in the demo samegame, in the tutorial version
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/content/samegame.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
index b1f427c..79ff0c1 100755
--- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
@@ -127,7 +127,7 @@ function shuffleDown() {
} else {
if (fallDist > 0) {
var obj = board[index(column, row)];
- obj.y += fallDist * gameCanvas.blockSize;
+ obj.y = (row + fallDist) * gameCanvas.blockSize;
board[index(column, row + fallDist)] = obj;
board[index(column, row)] = null;
}
@@ -145,7 +145,7 @@ function shuffleDown() {
obj = board[index(column, row)];
if (obj == null)
continue;
- obj.x -= fallDist * gameCanvas.blockSize;
+ obj.x = (fallDist - column) * gameCanvas.blockSize;
board[index(column - fallDist, row)] = obj;
board[index(column, row)] = null;
}