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author | Benjamin Poulain <benjamin.poulain@nokia.com> | 2010-02-15 12:55:34 (GMT) |
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committer | Benjamin Poulain <benjamin.poulain@nokia.com> | 2010-02-15 12:58:32 (GMT) |
commit | c1fe9ae25aebc8d1b9c4a7f3e67fa25ecdcbadc8 (patch) | |
tree | 5496852f8afe59d82f7320c8ef6829f95dd14559 | |
parent | 81dae1c0f37ed0b9e4ec6bc1febad273391f518e (diff) | |
download | Qt-c1fe9ae25aebc8d1b9c4a7f3e67fa25ecdcbadc8.zip Qt-c1fe9ae25aebc8d1b9c4a7f3e67fa25ecdcbadc8.tar.gz Qt-c1fe9ae25aebc8d1b9c4a7f3e67fa25ecdcbadc8.tar.bz2 |
Replace the inline blend function by #define
Some compilers do not inline the functions, which is a problem
because the number of arguments exceed the limit for SSE,
and because it is a lot slower for those low level functions.
-rw-r--r-- | src/gui/painting/qdrawhelper_sse2.cpp | 127 |
1 files changed, 60 insertions, 67 deletions
diff --git a/src/gui/painting/qdrawhelper_sse2.cpp b/src/gui/painting/qdrawhelper_sse2.cpp index 1dba914..6ac64d3 100644 --- a/src/gui/painting/qdrawhelper_sse2.cpp +++ b/src/gui/painting/qdrawhelper_sse2.cpp @@ -63,36 +63,36 @@ QT_BEGIN_NAMESPACE * colorMask must have 0x00ff00ff on each 32 bits component * half must have the value 128 (0x80) for each 32 bits compnent */ -Q_STATIC_INLINE_FUNCTION __m128i BYTE_MUL_SSE2(const __m128i pixelVector, const __m128i alphaChannel, const __m128i colorMask, const __m128i half) -{ - // 1. separate the colors in 2 vectors so each color is on 16 bits - // (in order to be multiplied by the alpha - // each 32 bit of dstVectorAG are in the form 0x00AA00GG - // each 32 bit of dstVectorRB are in the form 0x00RR00BB - __m128i pixelVectorAG = _mm_srli_epi16(pixelVector, 8); - __m128i pixelVectorRB = _mm_and_si128(pixelVector, colorMask); - - // 2. multiply the vectors by the alpha channel - pixelVectorAG = _mm_mullo_epi16(pixelVectorAG, alphaChannel); - pixelVectorRB = _mm_mullo_epi16(pixelVectorRB, alphaChannel); - - // 3. devide by 255, that's the tricky part. - // we do it like for BYTE_MUL(), with bit shift: X/255 ~= (X + X/256 + rounding)/256 - /// so first (X + X/256 + rounding) - pixelVectorRB = _mm_add_epi16(pixelVectorRB, _mm_srli_epi16(pixelVectorRB, 8)); - pixelVectorRB = _mm_add_epi16(pixelVectorRB, half); - pixelVectorAG = _mm_add_epi16(pixelVectorAG, _mm_srli_epi16(pixelVectorAG, 8)); - pixelVectorAG = _mm_add_epi16(pixelVectorAG, half); - - /// second devide by 256 - pixelVectorRB = _mm_srli_epi16(pixelVectorRB, 8); - /// for AG, we could >> 8 to divide followed by << 8 to put the - /// bytes in the correct position. By masking instead, we execute - /// only one instruction - pixelVectorAG = _mm_andnot_si128(colorMask, pixelVectorAG); - - // 4. combine the 2 pairs of colors - return _mm_or_si128(pixelVectorAG, pixelVectorRB); +#define BYTE_MUL_SSE2(result, pixelVector, alphaChannel, colorMask, half) \ +{ \ + /* 1. separate the colors in 2 vectors so each color is on 16 bits \ + (in order to be multiplied by the alpha \ + each 32 bit of dstVectorAG are in the form 0x00AA00GG \ + each 32 bit of dstVectorRB are in the form 0x00RR00BB */\ + __m128i pixelVectorAG = _mm_srli_epi16(pixelVector, 8); \ + __m128i pixelVectorRB = _mm_and_si128(pixelVector, colorMask); \ + \ + /* 2. multiply the vectors by the alpha channel */\ + pixelVectorAG = _mm_mullo_epi16(pixelVectorAG, alphaChannel); \ + pixelVectorRB = _mm_mullo_epi16(pixelVectorRB, alphaChannel); \ + \ + /* 3. devide by 255, that's the tricky part. \ + we do it like for BYTE_MUL(), with bit shift: X/255 ~= (X + X/256 + rounding)/256 */ \ + /** so first (X + X/256 + rounding) */\ + pixelVectorRB = _mm_add_epi16(pixelVectorRB, _mm_srli_epi16(pixelVectorRB, 8)); \ + pixelVectorRB = _mm_add_epi16(pixelVectorRB, half); \ + pixelVectorAG = _mm_add_epi16(pixelVectorAG, _mm_srli_epi16(pixelVectorAG, 8)); \ + pixelVectorAG = _mm_add_epi16(pixelVectorAG, half); \ + \ + /** second devide by 256 */\ + pixelVectorRB = _mm_srli_epi16(pixelVectorRB, 8); \ + /** for AG, we could >> 8 to divide followed by << 8 to put the \ + bytes in the correct position. By masking instead, we execute \ + only one instruction */\ + pixelVectorAG = _mm_andnot_si128(colorMask, pixelVectorAG); \ + \ + /* 4. combine the 2 pairs of colors */ \ + result = _mm_or_si128(pixelVectorAG, pixelVectorRB); \ } /* @@ -101,34 +101,29 @@ Q_STATIC_INLINE_FUNCTION __m128i BYTE_MUL_SSE2(const __m128i pixelVector, const * colorMask must have 0x00ff00ff on each 32 bits component * half must have the value 128 (0x80) for each 32 bits compnent */ -Q_STATIC_INLINE_FUNCTION __m128i INTERPOLATE_PIXEL_255_SSE2(const __m128i srcVector, - const __m128i dstVector, - const __m128i alphaChannel, - const __m128i oneMinusAlphaChannel , - const __m128i colorMask, - const __m128i half) { - // interpolate AG - __m128i srcVectorAG = _mm_srli_epi16(srcVector, 8); - __m128i dstVectorAG = _mm_srli_epi16(dstVector, 8); - __m128i srcVectorAGalpha = _mm_mullo_epi16(srcVectorAG, alphaChannel); - __m128i dstVectorAGoneMinusAlphalpha = _mm_mullo_epi16(dstVectorAG, oneMinusAlphaChannel); - __m128i finalAG = _mm_add_epi16(srcVectorAGalpha, dstVectorAGoneMinusAlphalpha); - finalAG = _mm_add_epi16(finalAG, _mm_srli_epi16(finalAG, 8)); - finalAG = _mm_add_epi16(finalAG, half); - finalAG = _mm_andnot_si128(colorMask, finalAG); - - // interpolate RB - __m128i srcVectorRB = _mm_and_si128(srcVector, colorMask); - __m128i dstVectorRB = _mm_and_si128(dstVector, colorMask); - __m128i srcVectorRBalpha = _mm_mullo_epi16(srcVectorRB, alphaChannel); - __m128i dstVectorRBoneMinusAlphalpha = _mm_mullo_epi16(dstVectorRB, oneMinusAlphaChannel); - __m128i finalRB = _mm_add_epi16(srcVectorRBalpha, dstVectorRBoneMinusAlphalpha); - finalRB = _mm_add_epi16(finalRB, _mm_srli_epi16(finalRB, 8)); - finalRB = _mm_add_epi16(finalRB, half); - finalRB = _mm_srli_epi16(finalRB, 8); - - // combine - return _mm_or_si128(finalAG, finalRB); +#define INTERPOLATE_PIXEL_255_SSE2(result, srcVector, dstVector, alphaChannel, oneMinusAlphaChannel, colorMask, half) { \ + /* interpolate AG */\ + __m128i srcVectorAG = _mm_srli_epi16(srcVector, 8); \ + __m128i dstVectorAG = _mm_srli_epi16(dstVector, 8); \ + __m128i srcVectorAGalpha = _mm_mullo_epi16(srcVectorAG, alphaChannel); \ + __m128i dstVectorAGoneMinusAlphalpha = _mm_mullo_epi16(dstVectorAG, oneMinusAlphaChannel); \ + __m128i finalAG = _mm_add_epi16(srcVectorAGalpha, dstVectorAGoneMinusAlphalpha); \ + finalAG = _mm_add_epi16(finalAG, _mm_srli_epi16(finalAG, 8)); \ + finalAG = _mm_add_epi16(finalAG, half); \ + finalAG = _mm_andnot_si128(colorMask, finalAG); \ + \ + /* interpolate RB */\ + __m128i srcVectorRB = _mm_and_si128(srcVector, colorMask); \ + __m128i dstVectorRB = _mm_and_si128(dstVector, colorMask); \ + __m128i srcVectorRBalpha = _mm_mullo_epi16(srcVectorRB, alphaChannel); \ + __m128i dstVectorRBoneMinusAlphalpha = _mm_mullo_epi16(dstVectorRB, oneMinusAlphaChannel); \ + __m128i finalRB = _mm_add_epi16(srcVectorRBalpha, dstVectorRBoneMinusAlphalpha); \ + finalRB = _mm_add_epi16(finalRB, _mm_srli_epi16(finalRB, 8)); \ + finalRB = _mm_add_epi16(finalRB, half); \ + finalRB = _mm_srli_epi16(finalRB, 8); \ + \ + /* combine */\ + result = _mm_or_si128(finalAG, finalRB); \ } void qt_blend_argb32_on_argb32_sse2(uchar *destPixels, int dbpl, @@ -165,7 +160,8 @@ void qt_blend_argb32_on_argb32_sse2(uchar *destPixels, int dbpl, alphaChannel = _mm_sub_epi16(one, alphaChannel); const __m128i dstVector = _mm_loadu_si128((__m128i *)&dst[x]); - const __m128i destMultipliedByOneMinusAlpha = BYTE_MUL_SSE2(dstVector, alphaChannel, colorMask, half); + __m128i destMultipliedByOneMinusAlpha; + BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); // result = s + d * (1-alpha) const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); @@ -197,14 +193,15 @@ void qt_blend_argb32_on_argb32_sse2(uchar *destPixels, int dbpl, for (; x < w-3; x += 4) { __m128i srcVector = _mm_loadu_si128((__m128i *)&src[x]); if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVector, nullVector)) != 0xffff) { - srcVector = BYTE_MUL_SSE2(srcVector, constAlphaVector, colorMask, half); + BYTE_MUL_SSE2(srcVector, srcVector, constAlphaVector, colorMask, half); __m128i alphaChannel = _mm_srli_epi32(srcVector, 24); alphaChannel = _mm_or_si128(alphaChannel, _mm_slli_epi32(alphaChannel, 16)); alphaChannel = _mm_sub_epi16(one, alphaChannel); const __m128i dstVector = _mm_loadu_si128((__m128i *)&dst[x]); - const __m128i destMultipliedByOneMinusAlpha = BYTE_MUL_SSE2(dstVector, alphaChannel, colorMask, half); + __m128i destMultipliedByOneMinusAlpha; + BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); _mm_storeu_si128((__m128i *)&dst[x], result); @@ -252,12 +249,8 @@ void qt_blend_rgb32_on_rgb32_sse2(uchar *destPixels, int dbpl, __m128i srcVector = _mm_loadu_si128((__m128i *)&src[x]); if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVector, nullVector)) != 0xffff) { const __m128i dstVector = _mm_loadu_si128((__m128i *)&dst[x]); - const __m128i result = INTERPOLATE_PIXEL_255_SSE2(srcVector, - dstVector, - constAlphaVector, - oneMinusConstAlpha, - colorMask, - half); + __m128i result; + INTERPOLATE_PIXEL_255_SSE2(result, srcVector, dstVector, constAlphaVector, oneMinusConstAlpha, colorMask, half); _mm_storeu_si128((__m128i *)&dst[x], result); } } |