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author | Gunnar Sletta <gunnar@trolltech.com> | 2009-11-10 11:08:31 (GMT) |
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committer | Jason McDonald <jason.mcdonald@nokia.com> | 2009-11-16 15:33:18 (GMT) |
commit | d7b1f8e3867b67da3847a8061a9a306aeb6cf562 (patch) | |
tree | a470484c2859e40cc93971b8d6d005c42b2b435e | |
parent | 20249bcd4ab7da755e1f9cfafb6a05960b001c6d (diff) | |
download | Qt-d7b1f8e3867b67da3847a8061a9a306aeb6cf562.zip Qt-d7b1f8e3867b67da3847a8061a9a306aeb6cf562.tar.gz Qt-d7b1f8e3867b67da3847a8061a9a306aeb6cf562.tar.bz2 |
Fixed drop shadows for opengl graphics system
Reviewed-by: Samuel
(cherry picked from commit 1340c2ff7d395b0da0749506eee70510ef1e0a15)
-rw-r--r-- | src/opengl/qglpixmapfilter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp index fcb0ea2..c478630 100644 --- a/src/opengl/qglpixmapfilter.cpp +++ b/src/opengl/qglpixmapfilter.cpp @@ -989,7 +989,7 @@ bool QGLPixmapDropShadowFilter::processGL(QPainter *painter, const QPointF &pos, // ensure GL_LINEAR filtering is used painter->setRenderHint(QPainter::SmoothPixmapTransform); filter->setOnPainter(painter); - engine->drawTexture(targetRect, fbo->texture(), fbo->size(), src.rect().translated(0, fbo->height() - src.height())); + engine->drawTexture(targetRect, fbo->texture(), fbo->size(), QRectF(0, fbo->height() - targetRect.height(), targetRect.width(), targetRect.height())); filter->removeFromPainter(painter); painter->restore(); |