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authorTom Cooksey <thomas.cooksey@nokia.com>2010-01-22 10:10:35 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2010-01-22 10:14:13 (GMT)
commitec44f83c4c7fa77e609a2458c4a5e26054fd5e85 (patch)
treeba36b2c2e1b1f806ab20038c5f19930000d707d2
parentfa41110be15ce458bd2b49bda03b147775d2ab01 (diff)
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Fix rendering with simple shader in GL2 engine
Need to bind the PMV matrix's attributes to their indexes in the simple shader, which is created in a seperate code path to all the other shaders. This should fix the qgl autotest failures. Reviewed-By: TrustMe
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 9fd9e18..8183f08 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -184,6 +184,9 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
simpleShaderProg->addShader(vertexShader);
simpleShaderProg->addShader(fragShader);
simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
+ simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
+ simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
simpleShaderProg->link();
if (!simpleShaderProg->isLinked()) {
qCritical() << "Errors linking simple shader:"