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authorMichael Brasser <michael.brasser@nokia.com>2010-02-16 01:59:27 (GMT)
committerMichael Brasser <michael.brasser@nokia.com>2010-02-18 05:17:13 (GMT)
commitad2b2c698d90d04aebe1f6d05c3a4eb992c0e7b6 (patch)
tree144a7a8f3208d9388b8666d26aa0a231b325b87f /demos/declarative/minehunt
parent635b329592f26d64eeb6212b6056249b15293dcf (diff)
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Get rid of the matchProperties/properties distinction, as it
has proven to be confusing in practice. property/target and properties/targets will be functionally equivilant (the only distinction being singular/plural). In a transition these properties can be used for both 'matching' and explicit animation based on whether a 'to' value is supplied. The documentation, tests, examples and demos have been updated as well.
Diffstat (limited to 'demos/declarative/minehunt')
-rw-r--r--demos/declarative/minehunt/minehunt.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/demos/declarative/minehunt/minehunt.qml b/demos/declarative/minehunt/minehunt.qml
index ff00d83..58e2cc9 100644
--- a/demos/declarative/minehunt/minehunt.qml
+++ b/demos/declarative/minehunt/minehunt.qml
@@ -93,7 +93,7 @@ Item {
}
NumberAnimation {
easing: "easeInOutQuad"
- matchProperties: "angle"
+ properties: "angle"
}
ScriptAction{
script: if(modelData.hasMine && modelData.flipped){expl.explode = true;}